# EvoGenUI-Bench: Evaluating LLMs as Multi-Turn Generative UI Assistants

arXiv: https://arxiv.org/abs/2608.29387 · HTML: https://mlsanity.com/paper/2608.29387/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 32 references that are in the map.
- First posted on arXiv 29 Aug 2026.

## Builds on (most cited first, 20 of 20)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Prometheus: Inducing Fine-grained Evaluation Capability in Language Models](https://mlsanity.com/paper/2310.08491/) (2023)
- [GLM-4.5: Agentic, Reasoning, and Coding (ARC) Foundation Models](https://mlsanity.com/paper/2508.06471/) (2025)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities](https://mlsanity.com/paper/2408.04682/) (2024)
- [MultiChallenge: A Realistic Multi-Turn Conversation Evaluation Benchmark Challenging to Frontier LLMs](https://mlsanity.com/paper/2501.17399/) (2025)
- [Design2Code: Benchmarking Multimodal Code Generation for Automated Front-End Engineering](https://mlsanity.com/paper/2403.03163/) (2024)
- [WebGen-Bench: Evaluating LLMs on Generating Interactive and Functional Websites from Scratch](https://mlsanity.com/paper/2505.03733/) (2025)
- [Interaction2Code: Benchmarking MLLM-based Interactive Webpage Code Generation from Interactive Prototyping](https://mlsanity.com/paper/2411.03292/) (2024)
- [ArtifactsBench: Bridging the Visual-Interactive Gap in LLM Code Generation Evaluation](https://mlsanity.com/paper/2507.04952/) (2025)
- [SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks](https://mlsanity.com/paper/2603.24755/) (2026)
- [FronTalk: Benchmarking Front-End Development as Conversational Code Generation with Multi-Modal Feedback](https://mlsanity.com/paper/2601.04203/) (2025)
- [MiniAppBench: Evaluating the Shift from Text to Interactive HTML Responses in LLM-Powered Assistants](https://mlsanity.com/paper/2603.09652/) (2026)
- [Generative UI: LLMs are Effective UI Generators](https://mlsanity.com/paper/2604.09577/) (2026)
- [Generative Interfaces for Language Models](https://mlsanity.com/paper/2508.19227/) (2025)

## Built on by (most cited first, 1 of 1)

- [When Interfaces Speak: Data-Aware Generative UI Harness for Active Interaction](https://mlsanity.com/paper/2610.11123/) (2026)

## Abstract (arXiv)

Large language models can generate interactive web interfaces, but reliable generative UI requires maintaining an executable artifact as user requests evolve. We introduce EvoGenUI-Bench, a benchmark for multi-turn interface maintenance comprising 150 five-turn tasks and 750 turns across three scenarios: information presentation, executable interaction, and tool-grounded external state. We execute generated artifacts in a browser and evaluate them using screenshots, source and DOM evidence, actor traces, and runtime logs. Beyond turn-level and episode-level success, we measure cross-turn retention with Adjacent Pass Retention. Across eight models, even the strongest achieves 74.9% Turn Pass while completing only 37.3% of five-turn episodes; APR further falls to 52.4% on tool-grounded tasks. Diagnostic analysis shows that presentation failures center on information architecture, interaction failures on derived-state propagation and affordance binding, and tool-grounded failures additionally involve external-state grounding and requirement decomposition. These results reframe generative UI evaluation from judging isolated outputs to testing whether interface behavior, derived state, external state, and assistant claims remain synchronized as the artifact evolves.
