# AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

arXiv: https://arxiv.org/abs/2608.29242 · HTML: https://mlsanity.com/paper/2608.29242/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 21 of its 43 references that are in the map.
- First posted on arXiv 29 Aug 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 21 of 21)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets](https://mlsanity.com/paper/2504.02792/) (2025)
- [DreamGen: Unlocking Generalization in Robot Learning through Video World Models](https://mlsanity.com/paper/2505.12705/) (2025)
- [iVideoGPT: Interactive VideoGPTs are Scalable World Models](https://mlsanity.com/paper/2405.15223/) (2024)
- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [IRASim: A Fine-Grained World Model for Robot Manipulation](https://mlsanity.com/paper/2406.14540/) (2024)
- [Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos](https://mlsanity.com/paper/2510.21571/) (2025)
- [VLAW: Iterative Co-Improvement of Vision-Language-Action Policy and World Model](https://mlsanity.com/paper/2602.12063/) (2026)
- [World Models for Learning Dexterous Hand-Object Interactions from Human Videos](https://mlsanity.com/paper/2512.13644/) (2025)
- [CLAP: Contrastive Latent Action Pretraining for Learning Vision-Language-Action Models from Human Videos](https://mlsanity.com/paper/2601.04061/) (2026)
- [SwiftVLA: Unlocking Spatiotemporal Dynamics for Lightweight VLA Models at Minimal Overhead](https://mlsanity.com/paper/2512.00903/) (2025)
- [DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA](https://mlsanity.com/paper/2603.29844/) (2026)
- [ConLA: Contrastive Latent Action Learning from Human Videos for Robotic Manipulation](https://mlsanity.com/paper/2602.00557/) (2026)
- [UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos](https://mlsanity.com/paper/2603.22264/) (2026)
- [UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling](https://mlsanity.com/paper/2604.19734/) (2026)

## Built on by (most cited first, 3 of 3)

- [XPACE: Joint World and Action Modeling from Heterogeneous Experience](https://mlsanity.com/paper/2609.17372/) (2026)
- [DiVA: Enabling Interactive Digital Life Simulation via Video Models](https://mlsanity.com/paper/2609.13830/) (2026)
- [Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfer](https://mlsanity.com/paper/2609.21514/) (2026)

## Abstract (arXiv)

Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.
