# FractureFields: Contact-Aware Binary Multi-Field Transfer for Fractured 3D Gaussian Simulation

arXiv: https://arxiv.org/abs/2608.28982 · HTML: https://mlsanity.com/paper/2608.28982/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 33 references that are in the map.
- First posted on arXiv 29 Aug 2026.

## Builds on (most cited first, 13 of 13)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [PhyRecon: Physically Plausible Neural Scene Reconstruction](https://mlsanity.com/paper/2404.16666/) (2024)
- [PhysMotion: Physics-Grounded Dynamics From a Single Image](https://mlsanity.com/paper/2411.17189/) (2024)
- [DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction](https://mlsanity.com/paper/2503.05484/) (2025)
- [GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials](https://mlsanity.com/paper/2601.09265/) (2026)
- [FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization](https://mlsanity.com/paper/2602.01723/) (2026)
- [A momentum preserving frictional contact algorithm based on affine particle-in-cell grid transfers](https://mlsanity.com/paper/2108.02259/) (2021)

## Abstract (arXiv)

Physics-integrated 3D Gaussian representations make it possible to simulate image-reconstructed assets directly as particles, but current Gaussia-MPM pipelines keep a single Eulerian velocity field even after fracture. When disconnected fragments share interpolation support, they still write to and read from the same grid nodes, producing cross-fragment momentum leakage that appears as residual adhesion and non-physical stretching. We present FractureFields, a topology-adaptive transfer for fractured 3D Gaussian objects. After a structural event assigns persistent fragment identities, FractureFields builds fragment-specific mass and momentum fields in a single P2G pass, advances each field independently, and performs a field-aware G2P update so particles only sample their own fragment's grid state. To handle re-contact, we add a momentum-conserving contact projection that applies equal and opposite normal impulses only when two fragment fields are approaching, preserving free separation otherwise. Experiments on reconstructed scenes and a controlled re-contact benchmark show that fragment-conditioned routing eliminates realized cross-fragment mixing by construction, while contact projection reduces interpenetration during collision without reintroducing residual coupling. Overall, we argue that post-fracture simulation should treat structural disconnection as a change in local dynamical state, not merely a change in constitutive stress.
