# Toward Postural State Classification in Immersive VR with Multimodal Data and Explainability Analysis

arXiv: https://arxiv.org/abs/2608.28844 · HTML: https://mlsanity.com/paper/2608.28844/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 63 references that are in the map.
- First posted on arXiv 28 Aug 2026.

## Builds on (most cited first, 9 of 9)

- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Language Modeling with Gated Convolutional Networks](https://mlsanity.com/paper/1612.08083/) (2016)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [Bake off redux: a review and experimental evaluation of recent time series classification algorithms](https://mlsanity.com/paper/2304.13029/) (2023)
- [A Time Series Forest for Classification and Feature Extraction](https://mlsanity.com/paper/1302.2277/) (2013)
- [WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Users](https://mlsanity.com/paper/2409.08494/) (2024)
- [Automatically Evaluating Balance: A Machine Learning Approach](https://mlsanity.com/paper/1906.05657/) (2019)

## Abstract (arXiv)

Ensuring a safe virtual reality (VR) experience requires systems that can predict and respond when users lose their balance. Although prior work has examined fall prediction and motion sickness, many approaches are regression-based and postural state classification remains less explored. This study compares machine learning (ML) and deep learning (DL) models for classifying postural states in VR under visual perturbations. We used a multimodal dataset containing kinematic, electromyographic (EMG), and electrodermal activity (EDA) signals. The data were prepared for a binary task to distinguish balanced from imbalanced postural states, and participant-wise downsampling addressed class imbalance. All models were evaluated with Leave-One-Participant-Out (LOPO) cross-validation to test generalization to unseen participants. Among the models, the Mamba-inspired CNN (MI-CNN) achieved the highest accuracy of 96.76%. SHapley Additive exPlanations (SHAP) analysis improved interpretability and identified the most influential classification factors. The SHAP results showed that kinematic features were dominant, indicating that body-motion patterns are informative for detecting imbalance in VR. We also evaluated MI-CNN using only the top two-thirds of features ranked by SHAP importance. Despite a 33% reduction in input dimensionality, the model maintained performance, achieving 0.957 accuracy and 0.957 F1-score, with about a 1% decrease compared with the full-feature model. These findings suggest that multimodal sensing, temporal deep learning, and explainable AI can support reliable classification of balance-related instability in VR. Accurate recognition of imbalanced postural states may raise awareness of fall risk and guide safer, adaptive VR systems that respond to instability while improving user safety and experience. Code is available at: https://github.com/NipaAnjum/MI-CNN.
