# The reach of a verification tool decides its value: A controlled study of verification surface, artifact quality, and cost in AI coding agents

arXiv: https://arxiv.org/abs/2608.28795 · HTML: https://mlsanity.com/paper/2608.28795/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 21 of its 44 references that are in the map.
- First posted on arXiv 28 Aug 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 21 of 21)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [Teaching Large Language Models to Self-Debug](https://mlsanity.com/paper/2304.05128/) (2023)
- [Agentless: Demystifying LLM-based Software Engineering Agents](https://mlsanity.com/paper/2407.01489/) (2024)
- [CodeAgent: Enhancing Code Generation with Tool-Integrated Agent Systems for Real-World Repo-level Coding Challenges](https://mlsanity.com/paper/2401.07339/) (2024)
- [Automatically Correcting Large Language Models: Surveying the landscape of diverse self-correction strategies](https://mlsanity.com/paper/2308.03188/) (2023)
- [Design2Code: Benchmarking Multimodal Code Generation for Automated Front-End Engineering](https://mlsanity.com/paper/2403.03163/) (2024)
- [WebGen-Bench: Evaluating LLMs on Generating Interactive and Functional Websites from Scratch](https://mlsanity.com/paper/2505.03733/) (2025)
- [UICoder: Finetuning Large Language Models to Generate User Interface Code through Automated Feedback](https://mlsanity.com/paper/2406.07739/) (2024)
- [Inside the Scaffold: A Source-Code Taxonomy of Coding Agent Architectures](https://mlsanity.com/paper/2604.03515/) (2026)
- [VisRefiner: Learning from Visual Differences for Screenshot-to-Code Generation](https://mlsanity.com/paper/2602.05998/) (2026)
- [Vision-Guided Iterative Refinement for Frontend Code Generation](https://mlsanity.com/paper/2604.05839/) (2026)
- [Reasoning effort, not tool access, buys first-try reliability in agentic code generation: an observational study](https://mlsanity.com/paper/2607.02436/) (2026)
- [Coding with Eyes: Visual Feedback Unlocks Reliable GUI Code Generating and Debugging](https://mlsanity.com/paper/2604.19750/) (2026)
- [InteractWeb-Bench: Can Multimodal Agent Escape Blind Execution in Interactive Website Generation?](https://mlsanity.com/paper/2604.27419/) (2026)

## Abstract (arXiv)

Modern artificial-intelligence coding agents can be equipped with tools for checking their own work e.g. a linter, a boot probe, a shell, a screenshot tool. We call this set the agent's verification surface. This study asks whether increasing only that surface, with everything else held fixed, produces a matching growth in the quality of the software the agent ships. We built a minimal coding agent whose tool list is the single controlled variable and used it to implement 1,116 web applications across six models and eight tool configurations. A condition-blind human graded every application against a frozen rubric, and automatic probes stress-tested the API-observable behaviors. Verification's cheapest benefit arrives first, which is to make sure that the application comes up. Without any tools, about one build in seven fails to launch at all and a single boot probe removes nearly all of these failures at roughly 35 percent of a full shell's token cost, while the full shell multiplies the no-tools cost by 2.35. Screenshots help most where mistakes are visible (e.g. element placement, interaction), though even there the gain over a shell is modest and does not survive correction for multiple statistical comparisons. In cases where failures can only be measured rather than seen, such as keeping scrolling smooth over a 100,000-row list, screenshots add nothing. A verification tool improves the output artifact only where its reach covers the way the application actually fails.
