# Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

arXiv: https://arxiv.org/abs/2608.28733 · HTML: https://mlsanity.com/paper/2608.28733/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 32 of its 36 references that are in the map.
- First posted on arXiv 28 Aug 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 32)

- [How Powerful are Graph Neural Networks?](https://mlsanity.com/paper/1810.00826/) (2018)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Strategies for Pre-training Graph Neural Networks](https://mlsanity.com/paper/1905.12265/) (2019)
- [A Generalization of Transformer Networks to Graphs](https://mlsanity.com/paper/2012.09699/) (2020)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Sequence Level Training with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06732/) (2015)
- [DiGress: Discrete Denoising diffusion for graph generation](https://mlsanity.com/paper/2209.14734/) (2022)
- [GraphVAE: Towards Generation of Small Graphs Using Variational Autoencoders](https://mlsanity.com/paper/1802.03480/) (2018)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Efficient Diffusion Training via Min-SNR Weighting Strategy](https://mlsanity.com/paper/2303.09556/) (2023)
- [Efficient Graph Generation with Graph Recurrent Attention Networks](https://mlsanity.com/paper/1910.00760/) (2019)
- [MoFlow: An Invertible Flow Model for Generating Molecular Graphs](https://mlsanity.com/paper/2006.10137/) (2020)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Generalization in Generation: A closer look at Exposure Bias](https://mlsanity.com/paper/1910.00292/) (2019)
- [Graphite: Iterative Generative Modeling of Graphs](https://mlsanity.com/paper/1803.10459/) (2018)
- [MiDi: Mixed Graph and 3D Denoising Diffusion for Molecule Generation](https://mlsanity.com/paper/2302.09048/) (2023)
- [Fused Gromov-Wasserstein distance for structured objects: theoretical foundations and mathematical properties](https://mlsanity.com/paper/1811.02834/) (2018)
- [Autoregressive Diffusion Model for Graph Generation](https://mlsanity.com/paper/2307.08849/) (2023)
- [Mol-CycleGAN - a generative model for molecular optimization](https://mlsanity.com/paper/1902.02119/) (2019)
- [On Evaluation Metrics for Graph Generative Models](https://mlsanity.com/paper/2201.09871/) (2022)
- [S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representations](https://mlsanity.com/paper/2212.11770/) (2022)
- [Neural Trees for Learning on Graphs](https://mlsanity.com/paper/2105.07264/) (2021)
- [On Support Relations and Semantic Scene Graphs](https://mlsanity.com/paper/1609.05834/) (2016)
- [Robust Structure Identification and Room Segmentation of Cluttered Indoor Environments from Occupancy Grid Maps](https://mlsanity.com/paper/2203.03519/) (2022)
- [Multi S-Graphs: An Efficient Distributed Semantic-Relational Collaborative SLAM](https://mlsanity.com/paper/2401.05152/) (2024)
- [S-Graphs 2.0 -- A Hierarchical-Semantic Optimization and Loop Closure for SLAM](https://mlsanity.com/paper/2502.18044/) (2025)
- [Learning High-level Semantic-Relational Concepts for SLAM](https://mlsanity.com/paper/2310.00401/) (2023)
- [Tightly Coupled SLAM with Imprecise Architectural Plans](https://mlsanity.com/paper/2408.01737/) (2024)
- [Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks](https://mlsanity.com/paper/2409.11972/) (2024)

## Abstract (arXiv)

Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.
