# Evaluating Constrained Iterative Refinement for Scalable Vector Graphics Generation with Off-the-Shelf VLMs

arXiv: https://arxiv.org/abs/2608.28678 · HTML: https://mlsanity.com/paper/2608.28678/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 2 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Builds on (most cited first, 2 of 2)

- [Grammar-Constrained Decoding for Structured NLP Tasks without Finetuning](https://mlsanity.com/paper/2305.13971/) (2023)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)

## Abstract (arXiv)

Scalable Vector Graphics (SVGs) power much of the modern visual ecosystem, yet state-of-the-art generative models focus almost entirely on rasterized images. We explore whether inference-time methods can unlock SVG generation capabilities in off-the-shelf vision-language models (VLMs). We systematically evaluate a constrained iterative refinement harness that combines visual feedback, structured editing, and constrained decoding to characterize the capabilities and limitations of current VLMs for SVG generation. Across multiple VLMs and generation settings, we find that constrained decoding improves compilation success rates, while iterative refinement reveals a deficit in visual reasoning and self-correction. Our results highlight both the promise and current limitations of using inference-time methods to adapt general-purpose VLMs for SVG generation.
