# SignRR: Retrieve and Refine Real Motion for Sign Language Production

arXiv: https://arxiv.org/abs/2608.28568 · HTML: https://mlsanity.com/paper/2608.28568/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 39 references that are in the map.
- First posted on arXiv 28 Aug 2026.

## Builds on (most cited first, 27 of 27)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Sign Language Transformers: Joint End-to-end Sign Language Recognition and Translation](https://mlsanity.com/paper/2003.13830/) (2020)
- [Improving Sign Language Translation with Monolingual Data by Sign Back-Translation](https://mlsanity.com/paper/2105.12397/) (2021)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [IMAGDressing-v1: Customizable Virtual Dressing](https://mlsanity.com/paper/2407.12705/) (2024)
- [Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective](https://mlsanity.com/paper/1908.08597/) (2019)
- [Spatial-Temporal Multi-Cue Network for Continuous Sign Language Recognition](https://mlsanity.com/paper/2002.03187/) (2020)
- [Including Signed Languages in Natural Language Processing](https://mlsanity.com/paper/2105.05222/) (2021)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [ParCo: Part-Coordinating Text-to-Motion Synthesis](https://mlsanity.com/paper/2403.18512/) (2024)
- [Continuous 3D Multi-Channel Sign Language Production via Progressive Transformers and Mixture Density Networks](https://mlsanity.com/paper/2103.06982/) (2021)
- [Mixed SIGNals: Sign Language Production via a Mixture of Motion Primitives](https://mlsanity.com/paper/2107.11317/) (2021)
- [G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model](https://mlsanity.com/paper/2208.09141/) (2022)
- [T2S-GPT: Dynamic Vector Quantization for Autoregressive Sign Language Production from Text](https://mlsanity.com/paper/2406.07119/) (2024)
- [Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator](https://mlsanity.com/paper/2411.17799/) (2024)
- [A Data-Driven Representation for Sign Language Production](https://mlsanity.com/paper/2404.11499/) (2024)
- [Improving 3D Pose Estimation for Sign Language](https://mlsanity.com/paper/2308.09525/) (2023)
- [Discrete to Continuous: Generating Smooth Transition Poses from Sign Language Observation](https://mlsanity.com/paper/2411.16810/) (2024)
- [Sign-IDD: Iconicity Disentangled Diffusion for Sign Language Production](https://mlsanity.com/paper/2412.13609/) (2024)
- [Towards Online Continuous Sign Language Recognition and Translation](https://mlsanity.com/paper/2401.05336/) (2024)
- [Sign Stitching: A Novel Approach to Sign Language Production](https://mlsanity.com/paper/2405.07663/) (2024)
- [CorrNet+: Sign Language Recognition and Translation via Spatial-Temporal Correlation](https://mlsanity.com/paper/2404.11111/) (2024)
- [SLRTP2025 Sign Language Production Challenge: Methodology, Results, and Future Work](https://mlsanity.com/paper/2508.06951/) (2025)

## Abstract (arXiv)

Sign language production (SLP) aims to generate continuous signing motion from spoken language, often through gloss-to-pose generation. Prior work mainly follows two paradigms. Generative models synthesize motion from a learned prior or from noise, without reference to an observed signing instance, making rare hand configurations and signer-specific articulation difficult to preserve. Retrieval-based methods reuse real, well-articulated motion segments, but concatenating segments from different signers and co-articulation contexts can introduce rhythm and style inconsistencies across the full sequence, not only at segment boundaries. These limitations suggest a complementary solution: use retrieval to provide realistic articulation, and use learned refinement to impose the global coherence that retrieval alone lacks. We therefore propose retrieve-and-refine, a paradigm that starts from real retrieved motion and refines it into a globally coherent signing sequence rather than generating motion from scratch. Our framework, SignRR, initializes motion from a dictionary of real sign segments and refines the full sequence with a part-aware Residual VQ-VAE, where residual quantization preserves fine hand articulation and temporal length differences are handled in the latent space. Experiments on PHOENIX14T and CSL-Daily show that SignRR achieves state-of-the-art back-translation performance while maintaining competitive pose quality.
