# VersaGauss: A Versatile Framework for Generating Multiphase Dynamics with 3D Gaussians

arXiv: https://arxiv.org/abs/2608.28069 · HTML: https://mlsanity.com/paper/2608.28069/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 26 references that are in the map.
- First posted on arXiv 28 Aug 2026.

## Builds on (most cited first, 19 of 19)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [A Unified Approach for Text- and Image-guided 4D Scene Generation](https://mlsanity.com/paper/2311.16854/) (2023)
- [EG4D: Explicit Generation of 4D Object without Score Distillation](https://mlsanity.com/paper/2405.18132/) (2024)
- [DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors](https://mlsanity.com/paper/2406.01476/) (2024)
- [Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering](https://mlsanity.com/paper/2401.15318/) (2024)
- [ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields](https://mlsanity.com/paper/2211.04041/) (2022)
- [Phy124: Fast Physics-Driven 4D Content Generation from a Single Image](https://mlsanity.com/paper/2409.07179/) (2024)
- [A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling](https://mlsanity.com/paper/2301.01976/) (2023)

## Abstract (arXiv)

Recent progress has been made in 3D Gaussian representation for reconstruction, generation, and physical simulation. However, current approaches mainly concentrate on physics-based dynamic generation of solid objects and only handle single-phase collision interactions. We introduce VersaGauss, a unified framework for generation, simulation, and rendering that supports versatile physics-based dynamic generation, particularly for multiphase interactions. Our system takes a few images as input and produces a realistic, physics-driven 3D dynamic scene with multiple objects. To optimize the Gaussian kernel distribution, we develop a particle pruning algorithm. We also propose the Coupled Multiphase Point Method (CMPM) to effectively model and generate multiphase interactions. Additionally, harmonic interpolation within CMPM and a Gaussian evolution strategy are introduced to achieve realistic fluid rendering. Extensive experiments demonstrate that our framework can simulate interactions among various materials such as fluid, rubber, sand, snow, and others. Code is available at https://github.com/Elowen-surj/VersaGauss.
