# ZipMVS: Multi-View Stereo with Compressed Cost Volumes

arXiv: https://arxiv.org/abs/2608.28033 · HTML: https://mlsanity.com/paper/2608.28033/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 28 Aug 2026.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [Group-wise Correlation Stereo Network](https://mlsanity.com/paper/1903.04025/) (2019)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [Cost Volume Pyramid Based Depth Inference for Multi-View Stereo](https://mlsanity.com/paper/1912.08329/) (2019)
- [Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awareness](https://mlsanity.com/paper/1911.12012/) (2019)
- [Point-Based Multi-View Stereo Network](https://mlsanity.com/paper/1908.04422/) (2019)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network](https://mlsanity.com/paper/2108.03824/) (2021)
- [Planar Prior Assisted PatchMatch Multi-View Stereo](https://mlsanity.com/paper/1912.11744/) (2019)
- [IterMVS: Iterative Probability Estimation for Efficient Multi-View Stereo](https://mlsanity.com/paper/2112.05126/) (2021)
- [MVSFormer++: Revealing the Devil in Transformer's Details for Multi-View Stereo](https://mlsanity.com/paper/2401.11673/) (2024)
- [MVS2D: Efficient Multi-view Stereo via Attention-Driven 2D Convolutions](https://mlsanity.com/paper/2104.13325/) (2021)
- [PVSNet: Pixelwise Visibility-Aware Multi-View Stereo Network](https://mlsanity.com/paper/2007.07714/) (2020)
- [TAPA-MVS: Textureless-Aware PAtchMatch Multi-View Stereo](https://mlsanity.com/paper/1903.10929/) (2019)
- [Generalized Binary Search Network for Highly-Efficient Multi-View Stereo](https://mlsanity.com/paper/2112.02338/) (2021)
- [MVSAnywhere: Zero-Shot Multi-View Stereo](https://mlsanity.com/paper/2503.22430/) (2025)
- [Learning-based Multi-View Stereo: A Survey](https://mlsanity.com/paper/2408.15235/) (2024)
- [Curvature-guided dynamic scale networks for Multi-view Stereo](https://mlsanity.com/paper/2112.05999/) (2021)
- [MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereo](https://mlsanity.com/paper/2407.19323/) (2024)
- [Hierarchical Prior Mining for Non-local Multi-View Stereo](https://mlsanity.com/paper/2303.09758/) (2023)
- [Detail-preserving and Content-aware Variational Multi-view Stereo Reconstruction](https://mlsanity.com/paper/1505.00389/) (2015)

## Abstract (arXiv)

Multi-view stereo (MVS) methods typically deliver highly accurate 3D reconstructions from multiple registered RGB images, thanks to the highly informative, geometric constraints between them. However, their substantial memory requirements remain a major obstacle for deployment in domains such as aerospace and autonomous systems, where resource efficiency is critical. In this work, we introduce ZipMVS, an MVS method specifically designed for efficient high-quality reconstruction. We propose a novel depth-hypothesis strategy that enables substantial compression of the cost volume, hence greatly reducing GPU memory consumption while preserving reconstruction accuracy. Experiments on the DTU and Tanks and Temples datasets show that ZipMVS achieves competitive reconstruction quality compared with other efficiency-oriented MVS methods, while achieving a competitive balance between reconstruction quality and GPU memory usage. The code is available at https://github.com/JihnGlyn/ZipMVS
