# First Make It Playable, Then Make It Good: Staged Interaction Learning for Small Dialogue-Game Agents

arXiv: https://arxiv.org/abs/2608.27672 · HTML: https://mlsanity.com/paper/2608.27672/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 7 of its 22 references that are in the map.
- First posted on arXiv 27 Aug 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 7 of 7)

- [QLoRA: Efficient Finetuning of Quantized LLMs](https://mlsanity.com/paper/2305.14314/) (2023)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment](https://mlsanity.com/paper/2304.06767/) (2023)
- [Reinforced Self-Training (ReST) for Language Modeling](https://mlsanity.com/paper/2308.08998/) (2023)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents](https://mlsanity.com/paper/2405.20859/) (2024)
- [A Third Paradigm for LLM Evaluation: Dialogue Game-Based Evaluation using clembench](https://mlsanity.com/paper/2507.08491/) (2025)

## Abstract (arXiv)

We present Qwen-GuidePlay-2B, a 2B-parameter language model for dialogue-game interaction. We fine-tune Qwen3.5-2B using three steps: a) SFT on only successful game trajectories from Playpen, b) weighted turn-level SFT, and c) teacher-guided SFT. The teacher model (which is a larger model) is only used to fix formatting and evaluate examples, but does not create new gold actions. Our final model scores 57.12 clemscore and 42.68 statscore on the public Playpen validation. In the officially released challenge results, our model obtains the second-highest Playpen clemscore delta among submitted systems (which is approximately +36 over its base model). Our findings suggest that imitating full trajectories helps with playability, while turn-level and teacher-guided training usually improve decision-making and increase the overall score. Alternative procedurally heavy approaches like replay-repair and hard-example mining did not help, which suggests that small models are performant simply by using careful curation strategies rather than aggressive changes. We make available both the model and the code for reproducibility.
