# PAWBench: How Far Are We from Probabilistically Aligned World Modeling?

arXiv: https://arxiv.org/abs/2608.27345 · HTML: https://mlsanity.com/paper/2608.27345/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 27 of its 61 references that are in the map.
- First posted on arXiv 27 Aug 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 27 of 27)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [On Calibration of Modern Neural Networks](https://mlsanity.com/paper/1706.04599/) (2017)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Improved Precision and Recall Metric for Assessing Generative Models](https://mlsanity.com/paper/1904.06991/) (2019)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Do Deep Generative Models Know What They Don't Know?](https://mlsanity.com/paper/1810.09136/) (2018)
- [Reliable Fidelity and Diversity Metrics for Generative Models](https://mlsanity.com/paper/2002.09797/) (2020)
- [Assessing Generative Models via Precision and Recall](https://mlsanity.com/paper/1806.00035/) (2018)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation](https://mlsanity.com/paper/2410.05363/) (2024)
- [Cosmos 3: Omnimodal World Models for Physical AI](https://mlsanity.com/paper/2606.02800/) (2026)
- [VBench++: Comprehensive and Versatile Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2411.13503/) (2024)
- [T2VPhysBench: A First-Principles Benchmark for Physical Consistency in Text-to-Video Generation](https://mlsanity.com/paper/2505.00337/) (2025)
- [A Control-Centric Benchmark for Video Prediction](https://mlsanity.com/paper/2304.13723/) (2023)
- [World Models That Know When They Don't Know - Controllable Video Generation with Calibrated Uncertainty](https://mlsanity.com/paper/2512.05927/) (2025)
- [PICABench: How Far Are We from Physically Realistic Image Editing?](https://mlsanity.com/paper/2510.17681/) (2025)
- [Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence](https://mlsanity.com/paper/2607.07675/) (2026)
- [String Seed of Thought: Prompting LLMs for Distribution-Faithful and Diverse Generation](https://mlsanity.com/paper/2510.21150/) (2025)
- [How Confident are Video Models? Empowering Video Models to Express their Uncertainty](https://mlsanity.com/paper/2510.02571/) (2025)
- [CaliBench: Are the Stochastic Dynamics of Video World Models Physically Calibrated?](https://mlsanity.com/paper/2608.16829/) (2026)
- [PhysVidBench: Language-Grounded Evaluation of Physical Commonsense in Text-to-Video Models](https://mlsanity.com/paper/2507.15824/) (2025)
- [Couple to Control: Joint Initial Noise Design in Diffusion Models](https://mlsanity.com/paper/2605.11311/) (2026)
- [AcoustiTrace: When Plausible Sound Violates Physics](https://mlsanity.com/paper/2608.02035/) (2026)

## Abstract (arXiv)

Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.
