# Multi-Person Human Motion Forecasting in Complex Scenes

arXiv: https://arxiv.org/abs/2608.27039 · HTML: https://mlsanity.com/paper/2608.27039/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 46 of its 59 references that are in the map.
- First posted on arXiv 27 Aug 2026.

## Builds on (most cited first, 30 of 46)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [A Spatio-temporal Transformer for 3D Human Motion Prediction](https://mlsanity.com/paper/2004.08692/) (2020)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics](https://mlsanity.com/paper/1808.04545/) (2018)
- [BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction](https://mlsanity.com/paper/2211.14304/) (2022)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [HumanMAC: Masked Motion Completion for Human Motion Prediction](https://mlsanity.com/paper/2302.03665/) (2023)
- [What the Constant Velocity Model Can Teach Us About Pedestrian Motion Prediction](https://mlsanity.com/paper/1903.07933/) (2019)
- [Generating Smooth Pose Sequences for Diverse Human Motion Prediction](https://mlsanity.com/paper/2108.08422/) (2021)
- [Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction](https://mlsanity.com/paper/2203.16051/) (2022)
- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [BiHMP-GAN: Bidirectional 3D Human Motion Prediction GAN](https://mlsanity.com/paper/1812.02591/) (2018)
- [HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment](https://mlsanity.com/paper/2404.00299/) (2024)
- [TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild](https://mlsanity.com/paper/2104.04029/) (2021)
- [MotionMixer: MLP-based 3D Human Body Pose Forecasting](https://mlsanity.com/paper/2207.00499/) (2022)
- [Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchors](https://mlsanity.com/paper/2302.04860/) (2023)
- [A generic diffusion-based approach for 3D human pose prediction in the wild](https://mlsanity.com/paper/2210.05669/) (2022)
- [Diverse Human Motion Prediction via Gumbel-Softmax Sampling from an Auxiliary Space](https://mlsanity.com/paper/2207.07351/) (2022)
- [Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning](https://mlsanity.com/paper/2404.05218/) (2024)
- [Stochastic Multi-Person 3D Motion Forecasting](https://mlsanity.com/paper/2306.05421/) (2023)

## Abstract (arXiv)

Accurately forecasting the movement of people in complex scenes requires reasoning over the past and present state of the entire environment. In this context, effectively incorporating object information and social interactions into a unified framework remains particularly challenging. To address this, we propose Object-Conditioned Social Diffusion (OCSD), a conditional diffusion model that integrates motion history, multi-person interactions, and object cues into a single framework. OCSD uses an object-conditioning mechanism that modulates denoising at every timestep, enabling fine-grained human-object reasoning, and a social encoder that models the interactions between all humans in the scene. As a result, our model naturally handles varying group sizes, complex social interactions, and supports sampling multiple plausible futures. Extensive experiments show that OCSD achieves state-of-the-art results on the Humans in Kitchens (HiK) and HOI-M3 benchmarks. It reduces the two-second path error by 121.5 mm (31.3%) on HiK and 130.5 mm (33.2%) on HOI-M3 compared to prior work, and produces more realistic long-term forecasts.
