# MeshPriorDiT: Hierarchical Modeling for Action-Conditioned Cloth Dynamics

arXiv: https://arxiv.org/abs/2608.26766 · HTML: https://mlsanity.com/paper/2608.26766/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 22 of its 29 references that are in the map.
- First posted on arXiv 27 Aug 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 22 of 22)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [PDE-Refiner: Achieving Accurate Long Rollouts with Neural PDE Solvers](https://mlsanity.com/paper/2308.05732/) (2023)
- [Predicting Physics in Mesh-reduced Space with Temporal Attention](https://mlsanity.com/paper/2201.09113/) (2022)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations](https://mlsanity.com/paper/2405.09522/) (2024)
- [Diffusion Dynamics Models with Generative State Estimation for Cloth Manipulation](https://mlsanity.com/paper/2503.11999/) (2025)
- [Transformer with Implicit Edges for Particle-based Physics Simulation](https://mlsanity.com/paper/2207.10860/) (2022)
- [Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics](https://mlsanity.com/paper/2506.06045/) (2025)
- [MeshGraphNet-Transformer: Scalable Mesh-based Learned Simulation for Solid Mechanics](https://mlsanity.com/paper/2601.23177/) (2026)
- [Neural Garment Dynamics via Manifold-Aware Transformers](https://mlsanity.com/paper/2407.06101/) (2024)
- [Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision](https://mlsanity.com/paper/2501.01715/) (2025)
- [SENC: Handling Self-collision in Neural Cloth Simulation](https://mlsanity.com/paper/2407.12479/) (2024)
- [ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation](https://mlsanity.com/paper/2605.27852/) (2026)
- [Residual Prior Diffusion: A Probabilistic Framework Integrating Coarse Latent Priors with Diffusion Models](https://mlsanity.com/paper/2512.21593/) (2025)

## Abstract (arXiv)

Action-conditioned cloth dynamics prediction requires both locally plausible deformation and long-range coordination. Existing approaches largely follow two paradigms. Mesh-based GNNs capture local physical responses through material connectivity. However, their finite message-passing range limits coordination between topologically distant regions, while autoregressive rollouts tend to accumulate prediction errors. Transformer-based dynamics models capture long-range interactions through global attention, but often operate without explicit material connectivity and must learn local topological responses directly from data. We propose MeshPriorDiT, a hierarchical dynamics model that decomposes future cloth motion into a structured mesh prior and a generative residual. An action-conditioned mesh GNN first predicts multi-step vertex displacements, yielding a reference trajectory that respects material topology and grasp constraints. Conditioned on historical states, planned actions, and the mesh prior, a Residual DiT then uses conditional flow matching to jointly generate the residual motion not captured by the prior. The generated residual is further rescaled and decoded using material adjacency to coordinate corrections across neighboring vertices. We evaluate MeshPriorDiT on 15-step autoregressive rollouts across three cloth manipulation tasks. Averaged over the three tasks, MeshPriorDiT reduces average Global MSE by 43.42% relative to the GNN-Only baseline and by 75.03% relative to the DiT-DDPM baseline, while maintaining a favorable Edge-strain MSE comparable to that of GNN-Only.
