# Glass Surface Detection Grounded in 3D Visual Geometry

arXiv: https://arxiv.org/abs/2608.26752 · HTML: https://mlsanity.com/paper/2608.26752/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 37 references that are in the map.
- First posted on arXiv 27 Aug 2026.

## Builds on (most cited first, 13 of 13)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [QLoRA: Efficient Finetuning of Quantized LLMs](https://mlsanity.com/paper/2305.14314/) (2023)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [LoRA-GA: Low-Rank Adaptation with Gradient Approximation](https://mlsanity.com/paper/2407.05000/) (2024)
- [Segmenting Transparent Objects in the Wild](https://mlsanity.com/paper/2003.13948/) (2020)
- [Enhanced Boundary Learning for Glass-like Object Segmentation](https://mlsanity.com/paper/2103.15734/) (2021)
- [Glass Segmentation with RGB-Thermal Image Pairs](https://mlsanity.com/paper/2204.05453/) (2022)
- [RFENet: Towards Reciprocal Feature Evolution for Glass Segmentation](https://mlsanity.com/paper/2307.06099/) (2023)
- [FlowSeek: Optical Flow Made Easier with Depth Foundation Models and Motion Bases](https://mlsanity.com/paper/2509.05297/) (2025)
- [Object-Aware Guidance for Autonomous Scene Reconstruction](https://mlsanity.com/paper/1805.07794/) (2018)
- [Come Together, But Not Right Now: A Progressive Strategy to Boost Low-Rank Adaptation](https://mlsanity.com/paper/2506.05713/) (2025)

## Abstract (arXiv)

Glass surface detection (GSD) is critical for scene understanding and reconstruction, and yet remains challenging due to the transparency and reflectivity of glass surfaces. Existing GSD methods typically rely on 2D appearance cues, which may fail in geometrically ambiguous scenes. In this paper, we propose a paradigm shift: grounding GSD in 3D visual geometry to explicitly model the physical existence of glass surfaces. Our method first distills rich 3D priors from the visual geometry grounded transformer (VGGT) and generates glass-aware 3D representations. It then exploits multi-tasking learning with a novel glass detection head, consisting of two core modules: a Frequency Self-Attention Module (FSAM) that identifies glass-specific spectral features for glass surface localization, and a Geometry Grounding Block (GeGB) that selectively grounds 2D features in 3D geometry for glass surface segmentation. Extensive experiments demonstrate that our method achieves state-of-the-art performance across seven standard GSD benchmarks, generalizes well to video/multi-modal data, and substantially improves reconstruction in glass scenes. Code is available in https://github.com/YT3DVision/VGGT_GLASS.
