# Active Curriculum Refinement for Reinforcement Learning

arXiv: https://arxiv.org/abs/2608.26469 · HTML: https://mlsanity.com/paper/2608.26469/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 45 of its 54 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 45)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Curriculum Learning: A Survey](https://mlsanity.com/paper/2101.10382/) (2021)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments](https://mlsanity.com/paper/1910.07224/) (2019)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/1810.06284/) (2018)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Towards Practical Multi-Object Manipulation using Relational Reinforcement Learning](https://mlsanity.com/paper/1912.11032/) (2019)
- [Self-Paced Deep Reinforcement Learning](https://mlsanity.com/paper/2004.11812/) (2020)
- [Data-efficient Domain Randomization with Bayesian Optimization](https://mlsanity.com/paper/2003.02471/) (2020)
- [No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery](https://mlsanity.com/paper/2408.15099/) (2024)
- [A Probabilistic Interpretation of Self-Paced Learning with Applications to Reinforcement Learning](https://mlsanity.com/paper/2102.13176/) (2021)
- [CLUTR: Curriculum Learning via Unsupervised Task Representation Learning](https://mlsanity.com/paper/2210.10243/) (2022)

## Built on by (most cited first, 1 of 1)

- [Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning](https://mlsanity.com/paper/2608.26481/) (2026)

## Abstract (arXiv)

In many reinforcement learning (RL) domains, environments are connected by prerequisite relations, such as difficulty-increasing edits or parameter increments, which induce a directed acyclic curriculum graph (DAG). Although this structure is often exploited only implicitly, explicitly modeling it can improve training. We introduce PATH, a curriculum-learning framework that performs active learning over the curriculum graph. PATH first expands coverage by sampling diverse curriculum paths and then reallocates training toward regions that remain unmastered. Experiments across diverse environments show that PATH explicitly leverages the graph structure to achieve strong robustness and generalization.
