# SpeechGym: An Audio-Native Gym for Training Voice Agents via Reinforcement Learning

arXiv: https://arxiv.org/abs/2608.26432 · HTML: https://mlsanity.com/paper/2608.26432/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 39 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [ToolRL: Reward is All Tool Learning Needs](https://mlsanity.com/paper/2504.13958/) (2025)
- [Mini-Omni: Language Models Can Hear, Talk While Thinking in Streaming](https://mlsanity.com/paper/2408.16725/) (2024)
- [VoiceBench: Benchmarking LLM-Based Voice Assistants](https://mlsanity.com/paper/2410.17196/) (2024)
- [VITA: Towards Open-Source Interactive Omni Multimodal LLM](https://mlsanity.com/paper/2408.05211/) (2024)
- [AudioBench: A Universal Benchmark for Audio Large Language Models](https://mlsanity.com/paper/2406.16020/) (2024)
- [SP-VLA: A Joint Model Scheduling and Token Pruning Approach for VLA Model Acceleration](https://mlsanity.com/paper/2506.12723/) (2025)
- [Omni-R1: Do You Really Need Audio to Fine-Tune Your Audio LLM?](https://mlsanity.com/paper/2505.09439/) (2025)
- [Online Reward-Weighted Fine-Tuning of Flow Matching with Wasserstein Regularization](https://mlsanity.com/paper/2502.06061/) (2025)
- [Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency](https://mlsanity.com/paper/2604.04847/) (2026)
- [τ-Voice: Benchmarking Full-Duplex Voice Agents on Real-World Domains](https://mlsanity.com/paper/2603.13686/) (2026)
- [VoiceAgentBench: Are Voice Assistants ready for agentic tasks?](https://mlsanity.com/paper/2510.07978/) (2025)
- [Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection](https://mlsanity.com/paper/2305.05239/) (2023)
- [Generalized Data Distribution Iteration](https://mlsanity.com/paper/2206.03192/) (2022)
- [Incentivizing Consistent, Effective and Scalable Reasoning Capability in Audio LLMs via Reasoning Process Rewards](https://mlsanity.com/paper/2510.20867/) (2025)
- [PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inference](https://mlsanity.com/paper/2407.05010/) (2024)
- [Multi-Turn Reinforcement Learning for Tool-Calling Agents with Iterative Reward Calibration](https://mlsanity.com/paper/2604.02869/) (2026)
- [Adaptive Divergence Regularized Policy Optimization for Fine-tuning Generative Models](https://mlsanity.com/paper/2510.18053/) (2025)
- [Retrieval is Cheap, Show Me the Code: Executable Multi-Hop Reasoning for Retrieval-Augmented Generation](https://mlsanity.com/paper/2605.12975/) (2026)
- [ElegantVLA: Learning When to Think for Efficient Vision-Language-Action Models](https://mlsanity.com/paper/2605.29438/) (2026)

## Built on by (most cited first, 1 of 1)

- [Evaluating Real-Time Voice Agents: From Component Quality to Grounded Outcomes](https://mlsanity.com/paper/2609.30798/) (2026)

## Abstract (arXiv)

Voice agents must call tools and hold multi-turn dialogue entirely through speech, yet the dominant paradigm trains them in text. Existing frameworks either cascade TTS and ASR around a proprietary voice API, where gradients cannot flow and per-call cost makes on-policy reinforcement learning prohibitive, or stay in text: they measure voice agents but cannot improve them. We present SpeechGym, an audio-native agentic environment in which two omni-modal models converse in native audio, with no external ASR or TTS and no API boundary, over the unmodified tasks, tools and success check of an established text agentic benchmark, so that the interaction modality is the only variable and the loop stays local and trainable end to end. Audio agentic capability does not follow from audio understanding. The failures speech introduces are perceptual rather than reasoning deficits: the agent picks the right tool and the right argument slot but fills it with a value misheard from the waveform, and that single error cascades into a failed call, a retry of the same call, and a wasted step budget. A second failure is behavioural: under an insistent caller the agent performs an unauthorised write and ends the episode believing it helped. Both are trainable, because the environment labels them for free: a call with a misheard argument fails against the database while a correct one succeeds. The obstacle is sparsity, not signal. Outcome-only GRPO is gradient-starved here, since almost every rollout group fails identically, while a per-turn process reward crediting each successful tool call restores variance to nearly every group. Trained this way, the agent transfers with no further tuning to an independently implemented voice benchmark, more than doubling task success and carrying an open-weights model from last place to second on that leaderboard, while using fewer turns and tokens than before training.
