# MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching

arXiv: https://arxiv.org/abs/2608.26094 · HTML: https://mlsanity.com/paper/2608.26094/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 55 of its 95 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Builds on (most cited first, 30 of 55)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [TGIF-QA: Toward Spatio-Temporal Reasoning in Visual Question Answering](https://mlsanity.com/paper/1704.04497/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [TVQA+: Spatio-Temporal Grounding for Video Question Answering](https://mlsanity.com/paper/1904.11574/) (2019)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment](https://mlsanity.com/paper/1904.04346/) (2019)
- [Learning To Score Olympic Events](https://mlsanity.com/paper/1611.05125/) (2016)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [Uncertainty-aware Score Distribution Learning for Action Quality Assessment](https://mlsanity.com/paper/2006.07665/) (2020)
- [Action Quality Assessment Across Multiple Actions](https://mlsanity.com/paper/1812.06367/) (2018)
- [Group-aware Contrastive Regression for Action Quality Assessment](https://mlsanity.com/paper/2108.07797/) (2021)
- [Learning to score the figure skating sports videos](https://mlsanity.com/paper/1802.02774/) (2018)
- [The Pros and Cons: Rank-aware Temporal Attention for Skill Determination in Long Videos](https://mlsanity.com/paper/1812.05538/) (2018)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos](https://mlsanity.com/paper/2104.11452/) (2021)
- [TSA-Net: Tube Self-Attention Network for Action Quality Assessment](https://mlsanity.com/paper/2201.03746/) (2022)
- [EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understanding](https://mlsanity.com/paper/2406.08877/) (2024)
- [Action Quality Assessment with Temporal Parsing Transformer](https://mlsanity.com/paper/2207.09270/) (2022)
- [LOGO: A Long-Form Video Dataset for Group Action Quality Assessment](https://mlsanity.com/paper/2404.05029/) (2024)

## Abstract (arXiv)

Existing action quality assessment (AQA) datasets and methods rely primarily on visual inputs such as RGB and pose, overlooking physiological dynamics such as muscle mechanics and often modeling actions as monolithic patterns. These limitations hinder fine-grained, biomechanically grounded feedback. We introduce MyoMechanix, a multimodal ecosystem for weight-loaded actions that aligns motion with muscle activity. Expert-annotated, it contains 7,500+ samples of 20 actions from 38 subjects, with synchronized multiview RGB video, 3D pose, sEMG, and additional physiological signals, forming the largest multimodal AQA benchmark to date. We further construct the Fitness Knowledge Graph (FKG), which organizes expert annotations into structured relationships among actions, phases, key steps, errors, and corrective feedback, enabling compositional scoring and interpretable assessment. Building on these representations, we develop CUBIST (Compositional Ontological Reasoning Engine), which performs decomposition-analysis-recomposition for fine-grained error attribution and feedback generation. We also establish MyoMechanix-AQA, MyoMechanix-VideoQA, and a novel MyoMechanix-Video2EMG task. Experiments show that multimodal sensing and structured representations improve performance, interpretability, and error attribution, with CUBIST achieving state-of-the-art results; VideoQA enhances language-grounded action understanding; and Video2EMG suggests video-based alternatives to costly EMG sensing. MyoMechanix advances skilled activity understanding toward biomechanically grounded, multimodal, and compositional reasoning for Physical AI applications in fitness, rehabilitation, healthcare, and machine learning. Project page: https://haoyin116.github.io/MyoMechanix/
