# Quantitative Analysis of ω-Regular Robust MDPs

arXiv: https://arxiv.org/abs/2608.25968 · HTML: https://mlsanity.com/paper/2608.25968/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 24 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Builds on (most cited first, 7 of 7)

- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Online Robust Reinforcement Learning with Model Uncertainty](https://mlsanity.com/paper/2109.14523/) (2021)
- [Omega-Regular Objectives in Model-Free Reinforcement Learning](https://mlsanity.com/paper/1810.00950/) (2018)
- [Control Synthesis from Linear Temporal Logic Specifications using Model-Free Reinforcement Learning](https://mlsanity.com/paper/1909.07299/) (2019)
- [Partial Policy Iteration for L1-Robust Markov Decision Processes](https://mlsanity.com/paper/2006.09484/) (2020)
- [Solving Long-run Average Reward Robust MDPs via Stochastic Games](https://mlsanity.com/paper/2312.13912/) (2023)
- [Qualitative Analysis of ω-Regular Objectives on Robust MDPs](https://mlsanity.com/paper/2505.04539/) (2025)

## Abstract (arXiv)

Robust Markov Decision Processes (RMDPs) generalize classical MDPs by allowing uncertainty in transition probabilities and optimizing against their worst-case realization. We consider (s,a)-rectangular RMDPs with linearly defined uncertainty sets and study parity objectives, which are a canonical representation of ω-regular objectives. An uncertainty set is linearly defined if it is described by linear inequalities over the transition distribution together with auxiliary variables, which capture the standard L1 and L_∞ balls as well as general polytopic uncertainty sets. The quantitative value is the supremum, over all agent policies, of the satisfaction probability guaranteed against the adversarial environment. Previous work studied the qualitative analysis, namely the almost-sure (resp. positive) problem that asks whether a single agent policy guarantees satisfaction with probability one (resp. positive probability) against every environment policy. In this work, we solve the exact quantitative problem. Our contributions are threefold. First, we show that both the agent and the environment admit pure memoryless optimal policies. Second, we give a polynomial-time algorithm for quantitative parity on linearly defined robust Markov chains and use it as a subroutine in a policy-iteration algorithm for RMDPs. The algorithm combines quantitative one-step improvements with qualitative almost-sure improvements. Finally, we report experiments comparing our approach with the explicit reduction to stochastic games.
