# 4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting

arXiv: https://arxiv.org/abs/2608.25956 · HTML: https://mlsanity.com/paper/2608.25956/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 29 of its 37 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [WorldVLA: Towards Autoregressive Action World Model](https://mlsanity.com/paper/2506.21539/) (2025)
- [DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation](https://mlsanity.com/paper/2403.06845/) (2024)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [Unified Vision-Language-Action Model](https://mlsanity.com/paper/2506.19850/) (2025)
- [DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation](https://mlsanity.com/paper/2410.13571/) (2024)
- [Epona: Autoregressive Diffusion World Model for Autonomous Driving](https://mlsanity.com/paper/2506.24113/) (2025)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [RynnVLA-002: A Unified Vision-Language-Action and World Model](https://mlsanity.com/paper/2511.17502/) (2025)
- [Efficiently Reconstructing Dynamic Scenes One D4RT at a Time](https://mlsanity.com/paper/2512.08924/) (2025)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [WAFT: Warping-Alone Field Transforms for Optical Flow](https://mlsanity.com/paper/2506.21526/) (2025)
- [EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device](https://mlsanity.com/paper/2509.17430/) (2025)
- [4D Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.16710/) (2025)
- [Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM](https://mlsanity.com/paper/2604.22339/) (2026)
- [Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2606.10656/) (2026)

## Built on by (most cited first, 2 of 2)

- [World-Action Models for Robot Learning and Control: A Survey](https://mlsanity.com/paper/2609.16074/) (2026)
- [G2WAM: World Action Models for Efficient and Geometry Grounded Image-Goal Navigation](https://mlsanity.com/paper/2610.16558/) (2026)

## Abstract (arXiv)

Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.
