# Pose-Anchored Optical Flow for Low-Latency Human Action Anticipation in Human-Robot Teaming

arXiv: https://arxiv.org/abs/2608.25495 · HTML: https://mlsanity.com/paper/2608.25495/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Builds on (most cited first, 17 of 17)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [YOLO-Pose: Enhancing YOLO for Multi Person Pose Estimation Using Object Keypoint Similarity Loss](https://mlsanity.com/paper/2204.06806/) (2022)
- [Encouraging LSTMs to Anticipate Actions Very Early](https://mlsanity.com/paper/1703.07023/) (2017)
- [JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2011.07787/) (2020)
- [InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition](https://mlsanity.com/paper/2310.10547/) (2023)
- [H-MoRe: Learning Human-centric Motion Representation for Action Analysis](https://mlsanity.com/paper/2504.10676/) (2025)

## Abstract (arXiv)

Human-robot interaction (HRI) requires robots to interpret human actions early in their execution in order to respond safely, efficiently, and naturally. However, many existing approaches to human action recognition rely either on sparse skeletal representations, which lack fine-grained motion cues, or dense optical flow, which can be computationally expensive for low-latency perception pipelines. In this paper, we propose PoseOFF, a pose-anchored optical flow representation that captures local motion information around human joints to support earlier human intent understanding. By conditioning motion feature extraction on human pose, PoseOFF encodes localised motion dynamics at semantically meaningful body locations, forming a structured motion representation that is explicitly aligned with human kinematics. We evaluate PoseOFF across multiple benchmark datasets and backbone architectures for action anticipation, demonstrating consistent improvements in recognition accuracy, particularly at early observation ratios. Our results show that PoseOFF enables models to achieve comparable or improved performance while observing less of the action sequence, highlighting its effectiveness for early prediction. Importantly, these gains are achieved without requiring full-frame motion processing, making the approach practical for real-time and resource-constrained settings. These findings suggest that pose-centred motion representations such as PoseOFF can enhance the ability of interactive robot systems to infer human actions earlier, supporting more responsive and anticipatory behaviour in human-robot interaction scenarios.
