# NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation

arXiv: https://arxiv.org/abs/2608.24212 · HTML: https://mlsanity.com/paper/2608.24212/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 45 references that are in the map.
- First posted on arXiv 25 Aug 2026.

## Builds on (most cited first, 30 of 41)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds](https://mlsanity.com/paper/2104.03437/) (2021)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [SAGE: Scalable Agentic 3D Scene Generation for Embodied AI](https://mlsanity.com/paper/2602.10116/) (2026)
- [Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning](https://mlsanity.com/paper/2601.11109/) (2026)
- [Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling](https://mlsanity.com/paper/2502.02590/) (2025)
- [PhysX-3D: Physical-Grounded 3D Asset Generation](https://mlsanity.com/paper/2507.12465/) (2025)
- [PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image](https://mlsanity.com/paper/2511.13648/) (2025)
- [Articraft: An Agentic System for Scalable Articulated 3D Asset Generation](https://mlsanity.com/paper/2605.15187/) (2026)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [DreamArt: Generating Interactable Articulated Objects from a Single Image](https://mlsanity.com/paper/2507.05763/) (2025)
- [ArtFormer: Controllable Generation of Diverse 3D Articulated Objects](https://mlsanity.com/paper/2412.07237/) (2024)
- [FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion](https://mlsanity.com/paper/2510.25765/) (2025)
- [DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Data](https://mlsanity.com/paper/2505.20460/) (2025)
- [URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model](https://mlsanity.com/paper/2511.00940/) (2025)
- [Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generation](https://mlsanity.com/paper/2503.13424/) (2025)
- [GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects](https://mlsanity.com/paper/2508.14891/) (2025)
- [LARM: A Large Articulated-Object Reconstruction Model](https://mlsanity.com/paper/2511.11563/) (2025)
- [Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description](https://mlsanity.com/paper/2412.01398/) (2024)
- [Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects](https://mlsanity.com/paper/2511.01294/) (2025)
- [ART: Articulated Reconstruction Transformer](https://mlsanity.com/paper/2512.14671/) (2025)

## Built on by (most cited first, 1 of 1)

- [VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning](https://mlsanity.com/paper/2609.33104/) (2026)

## Abstract (arXiv)

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose NeoWorld-Pro, a framework that reformulates monocular scene reconstruction as procedural programming for interactive 3D environments. Leveraging the zero-shot reasoning and code synthesis capabilities of MLLMs, NeoWorld-Pro converts a single RGB image into executable programs specifying object geometry, articulation, and physical properties. A physics-in-the-loop mechanism then iteratively refines the generated programs by validating their execution in a physics engine, enforcing physically plausible articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments show that NeoWorld-Pro outperforms open-loop and prior monocular reconstruction methods, while enabling complex downstream tasks such as stable stacking and fine-grained manipulation.
