# Robust Data-Collection Policy Learning for Low-Variance Online Policy Evaluation

arXiv: https://arxiv.org/abs/2608.24146 · HTML: https://mlsanity.com/paper/2608.24146/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 55 references that are in the map.
- First posted on arXiv 25 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 35)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [On Gradient Descent Ascent for Nonconvex-Concave Minimax Problems](https://mlsanity.com/paper/1906.00331/) (2019)
- [Breaking the Curse of Horizon: Infinite-Horizon Off-Policy Estimation](https://mlsanity.com/paper/1810.12429/) (2018)
- [Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods](https://mlsanity.com/paper/1902.08297/) (2019)
- [On Linear Convergence of Policy Gradient Methods for Finite MDPs](https://mlsanity.com/paper/2007.11120/) (2020)
- [Partial Policy Iteration for L1-Robust Markov Decision Processes](https://mlsanity.com/paper/2006.09484/) (2020)
- [Linear Convergence of Natural Policy Gradient Methods with Log-Linear Policies](https://mlsanity.com/paper/2210.01400/) (2022)
- [Policy Gradient in Robust MDPs with Global Convergence Guarantee](https://mlsanity.com/paper/2212.10439/) (2022)
- [Understanding the Curse of Horizon in Off-Policy Evaluation via Conditional Importance Sampling](https://mlsanity.com/paper/1910.06508/) (2019)
- [Active Exploration in Markov Decision Processes](https://mlsanity.com/paper/1902.11199/) (2019)
- [Data-Efficient Policy Evaluation Through Behavior Policy Search](https://mlsanity.com/paper/1706.03469/) (2017)
- [The ODE Method for Stochastic Approximation and Reinforcement Learning with Markovian Noise](https://mlsanity.com/paper/2401.07844/) (2024)
- [Robust Average-Reward Markov Decision Processes](https://mlsanity.com/paper/2301.00858/) (2023)
- [Minimax Model Learning](https://mlsanity.com/paper/2103.02084/) (2021)
- [Linear Convergence of Entropy-Regularized Natural Policy Gradient with Linear Function Approximation](https://mlsanity.com/paper/2106.04096/) (2021)
- [Robust On-Policy Sampling for Data-Efficient Policy Evaluation in Reinforcement Learning](https://mlsanity.com/paper/2111.14552/) (2021)
- [Efficient Policy Evaluation with Offline Data Informed Behavior Policy Design](https://mlsanity.com/paper/2301.13734/) (2023)
- [Efficient Multi-Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/2408.08706/) (2024)
- [Beyond Pessimism: Offline Learning in KL-regularized Games](https://mlsanity.com/paper/2604.06738/) (2026)
- [Robust Offline Reinforcement Learning with Linearly Structured f-Divergence Regularization](https://mlsanity.com/paper/2411.18612/) (2024)
- [Doubly Optimal Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/2410.02226/) (2024)
- [Adaptive Exploration for Multi-Reward Multi-Policy Evaluation](https://mlsanity.com/paper/2502.02516/) (2025)
- [Instructing LLMs to Negotiate using Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2604.09855/) (2026)
- [Efficient Policy Evaluation with Safety Constraint for Reinforcement Learning](https://mlsanity.com/paper/2410.05655/) (2024)
- [Offline Two-Player Zero-Sum Markov Games with KL Regularization](https://mlsanity.com/paper/2605.13025/) (2026)
- [Marginalized Importance Sampling for Off-Environment Policy Evaluation](https://mlsanity.com/paper/2309.01807/) (2023)
- [Pessimism-Free Offline Learning in General-Sum Games via KL Regularization](https://mlsanity.com/paper/2605.00264/) (2026)
- [Fast Rates in α-Potential Games via Regularized Mirror Descent](https://mlsanity.com/paper/2605.00268/) (2026)
- [Beyond Linear Attention: Softmax Transformers Implement In-Context Reinforcement Learning](https://mlsanity.com/paper/2605.07333/) (2026)
- [MathlibLemma: Folklore Lemma Generation and Benchmark for Formal Mathematics](https://mlsanity.com/paper/2602.02561/) (2026)

## Built on by (most cited first, 2 of 2)

- [OR-Transformer: Scaling Real-Time Decision-Making to 1,000 Items](https://mlsanity.com/paper/2609.01933/) (2026)
- [Pessimistic Minimax Learning for Public-Private Information Games under Unilateral Coverage](https://mlsanity.com/paper/2610.04997/) (2026)

## Abstract (arXiv)

In reinforcement learning policy evaluation, classic on-policy methods often suffer from high variance when estimating policy performance. To mitigate this issue, behavior policy search has been proposed to learn data-collecting policies tailored to reduce online evaluation variance. However, these approaches do not account for uncertainties in the transition functions. In practice, simulator transitions often differ from the real world due to modeling errors or approximation limitations. As a result, behavior policies trained in simulation may still yield high variance when deployed in real environments, leading to costly reliance on real-world evaluation samples. In this work, we propose a double-loop gradient-based algorithm for learning behavior policies that are both efficient and robust to transition uncertainty. Theoretically, we derive novel transition-variance gradient expressions and establish global convergence guarantees for the algorithm. Numerically, we demonstrate that our method is less sensitive to transition perturbations than existing approaches, providing supportive evidence for its practical utility.
