# When Seeing Is Not Enough: Benchmarking Interactive Visual Grounding in LVLMs

arXiv: https://arxiv.org/abs/2608.23978 · HTML: https://mlsanity.com/paper/2608.23978/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 71 references that are in the map.
- First posted on arXiv 25 Aug 2026.

## Builds on (most cited first, 22 of 22)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [LLMs Get Lost In Multi-Turn Conversation](https://mlsanity.com/paper/2505.06120/) (2025)
- [MT-Bench-101: A Fine-Grained Benchmark for Evaluating Large Language Models in Multi-Turn Dialogues](https://mlsanity.com/paper/2402.14762/) (2024)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [MMDU: A Multi-Turn Multi-Image Dialog Understanding Benchmark and Instruction-Tuning Dataset for LVLMs](https://mlsanity.com/paper/2406.11833/) (2024)
- [MMDialog: A Large-scale Multi-turn Dialogue Dataset Towards Multi-modal Open-domain Conversation](https://mlsanity.com/paper/2211.05719/) (2022)
- [Characterizing the dynamics of learning in repeated reference games](https://mlsanity.com/paper/1912.07199/) (2019)
- [MMRC: A Large-Scale Benchmark for Understanding Multimodal Large Language Model in Real-World Conversation](https://mlsanity.com/paper/2502.11903/) (2025)
- [Navigating Rifts in Human-LLM Grounding: Study and Benchmark](https://mlsanity.com/paper/2503.13975/) (2025)
- [Talk Less, Interact Better: Evaluating In-context Conversational Adaptation in Multimodal LLMs](https://mlsanity.com/paper/2408.01417/) (2024)
- [Can Language Models Follow Multiple Turns of Entangled Instructions?](https://mlsanity.com/paper/2503.13222/) (2025)
- [Grounding Language in Multi-Perspective Referential Communication](https://mlsanity.com/paper/2410.03959/) (2024)
- [LLMs can Perform Multi-Dimensional Analytic Writing Assessments: A Case Study of L2 Graduate-Level Academic English Writing](https://mlsanity.com/paper/2502.11368/) (2025)
- [Ref-Adv: Exploring MLLM Visual Reasoning in Referring Expression Tasks](https://mlsanity.com/paper/2602.23898/) (2026)
- [Measuring How (Not Just Whether) VLMs Build Common Ground](https://mlsanity.com/paper/2509.03805/) (2025)
- [LVLMs are Bad at Overhearing Human Referential Communication](https://mlsanity.com/paper/2509.11514/) (2025)
- [LVLMs and Humans Ground Differently in Referential Communication](https://mlsanity.com/paper/2601.19792/) (2026)
- [LLMs and people both learn to form conventions -- just not with each other](https://mlsanity.com/paper/2602.08208/) (2026)

## Abstract (arXiv)

Visual grounding is typically evaluated as a one-shot mapping from an informative referring expression to a visual target. This formulation misses a central property of real-world reference: initial referring expressions are often incomplete or ambiguous, requiring participants to establish shared understanding through interaction. We introduce a controlled evaluation framework for interactive visual grounding in large vision-language models (LVLMs), varying how much target information is provided upfront and how much must be acquired through dialogue. Across four human-grounded visual contexts and four interaction protocols, current LVLMs perform significantly below task-level human baselines. Interaction can help when follow-up questions refine or repair an initial target description. Performance is lowest when no initial description is provided and target information must be acquired through questions, indicating that proactive question-driven grounding remains difficult. LVLMs are also poorly calibrated, often reporting confidence that exceeds their empirical accuracy. Follow-up studies confirm these patterns across varied description sources (human versus AI), reasoning efforts, repeated interactions, description providers, and visual contexts. Overall, interactive visual grounding remains challenging, requiring visual matching, information seeking and synthesis.
