# Investigating Knowledge Transfer Across Interactive Dialogue Games

arXiv: https://arxiv.org/abs/2608.23969 · HTML: https://mlsanity.com/paper/2608.23969/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 25 Aug 2026.

## Builds on (most cited first, 17 of 17)

- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [Transformer Feed-Forward Layers Are Key-Value Memories](https://mlsanity.com/paper/2012.14913/) (2020)
- [Intrinsic Dimensionality Explains the Effectiveness of Language Model Fine-Tuning](https://mlsanity.com/paper/2012.13255/) (2020)
- [Taskonomy: Disentangling Task Transfer Learning](https://mlsanity.com/paper/1804.08328/) (2018)
- [Fine-Tuning Enhances Existing Mechanisms: A Case Study on Entity Tracking](https://mlsanity.com/paper/2402.14811/) (2024)
- [Exploring and Predicting Transferability across NLP Tasks](https://mlsanity.com/paper/2005.00770/) (2020)
- [Intermediate-Task Transfer Learning with Pretrained Models for Natural Language Understanding: When and Why Does It Work?](https://mlsanity.com/paper/2005.00628/) (2020)
- [SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2506.24119/) (2025)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [GameEval: Evaluating LLMs on Conversational Games](https://mlsanity.com/paper/2308.10032/) (2023)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, Strategy](https://mlsanity.com/paper/2304.07007/) (2023)
- [Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests](https://mlsanity.com/paper/2502.14359/) (2025)
- [The Price of Thought: A Multilingual Analysis of Reasoning, Performance, and Cost of Negotiation in Large Language Models](https://mlsanity.com/paper/2510.08098/) (2025)
- [Visually Grounded Language Learning: a review of language games, datasets, tasks, and models](https://mlsanity.com/paper/2312.02431/) (2023)

## Abstract (arXiv)

Dialogue games represent a challenging setting where complex cognitive skills are required to accomplish tasks while coordinating with other players. Considering that language represents an interface for both understanding the game rules and executing actions, it is reasonable to assume that training on a specific language game will enhance specific capabilities that might be relevant for other tasks as well. Motivated by this rationale, in this paper, we investigate how knowledge transfers across different dialogue games. We study transferability by finetuning LLM models on games from the clembench suite (Chalamalasetti et al., 2023) and performing two analyses: i) we derive a task-transferability graph using a binary integer optimization program from Zamir et al. (2018), using task performance as the main metric; and ii) we compute task vectors (Ilharco et al., 2022) for each game to study similarities across finetuned models and their task transferability. In our first analysis, we find that some games benefit more from transfer than finetuning, and that the visuospatial family (e.g., exploration games) transfers best. With our task vector analysis instead, we find that similarity-based approaches capture game-role relationships but almost no transferability patterns, suggesting that more complex metrics are required.
