# Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition

arXiv: https://arxiv.org/abs/2608.23869 · HTML: https://mlsanity.com/paper/2608.23869/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 44 references that are in the map.
- First posted on arXiv 24 Aug 2026.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [BEiT: BERT Pre-Training of Image Transformers](https://mlsanity.com/paper/2106.08254/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [PACO: Parts and Attributes of Common Objects](https://mlsanity.com/paper/2301.01795/) (2023)
- [SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networks](https://mlsanity.com/paper/1609.05130/) (2016)
- [SAMPart3D: Segment Any Part in 3D Objects](https://mlsanity.com/paper/2411.07184/) (2024)
- [PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyond](https://mlsanity.com/paper/2504.11451/) (2025)
- [Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling](https://mlsanity.com/paper/2505.14521/) (2025)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [PhysGen3D: Crafting a Miniature Interactive World from a Single Image](https://mlsanity.com/paper/2503.20746/) (2025)
- [HoloPart: Generative 3D Part Amodal Segmentation](https://mlsanity.com/paper/2504.07943/) (2025)
- [Physical Property Understanding from Language-Embedded Feature Fields](https://mlsanity.com/paper/2404.04242/) (2024)
- [PhysX-3D: Physical-Grounded 3D Asset Generation](https://mlsanity.com/paper/2507.12465/) (2025)
- [TIPS: Text-Image Pretraining with Spatial awareness](https://mlsanity.com/paper/2410.16512/) (2024)
- [PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image](https://mlsanity.com/paper/2511.13648/) (2025)
- [PUGS: Zero-shot Physical Understanding with Gaussian Splatting](https://mlsanity.com/paper/2502.12231/) (2025)
- [Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels](https://mlsanity.com/paper/2508.17437/) (2025)
- [Phys4DGen: Physics-Compliant 4D Generation with Multi-Material Composition Perception](https://mlsanity.com/paper/2411.16800/) (2024)

## Built on by (most cited first, 1 of 1)

- [Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation](https://mlsanity.com/paper/2610.17651/) (2026)

## Abstract (arXiv)

While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulation, gaming, or robotics. We introduce Gen2Physics, a unified and automated framework that grounds generated meshes in physics by automatically decomposing them into their constituent material components. Unlike prior approaches, which focus on volumetric representations incompatible with standard physics engines, Gen2Physics operates directly on meshes to produce immediately simulation-ready assets. Our pipeline integrates a fine-tuned Vision Transformer for dense material segmentation, a robust 2D-to-3D consistency projection, and a Vision-Language Model (VLM) guided refinement that leverages contextual reasoning to assign physical properties and infer internal geometry (solid vs. hollow). By converting surface patches into volumes with distinct densities, our method enables physically plausible dynamic simulations. Experimental results on the ABO-500 and PartNet-Material benchmarks demonstrate that Gen2Physics more than doubles the material segmentation accuracy of prior physics-grounding pipelines (15.6 to 48.3 mIoU), while matching the mass-estimation accuracy of volumetric methods and being the only approach to output watertight per-material sub-meshes.
