# Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

arXiv: https://arxiv.org/abs/2608.23383 · HTML: https://mlsanity.com/paper/2608.23383/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 48 of its 53 references that are in the map.
- First posted on arXiv 24 Aug 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 48)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Models](https://mlsanity.com/paper/2302.04867/) (2023)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Cosmos 3: Omnimodal World Models for Physical AI](https://mlsanity.com/paper/2606.02800/) (2026)
- [HunyuanVideo 1.5 Technical Report](https://mlsanity.com/paper/2511.18870/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [Investigating Tradeoffs in Real-World Video Super-Resolution](https://mlsanity.com/paper/2111.12704/) (2021)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model](https://mlsanity.com/paper/2512.13507/) (2025)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)

## Built on by (most cited first, 4 of 4)

- [Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control](https://mlsanity.com/paper/2609.17909/) (2026)
- [WorldWeave: Growing Persistent Geometric Worlds for Video Generation](https://mlsanity.com/paper/2609.34221/) (2026)
- [WorldSonus: Bringing Sound to Worlds](https://mlsanity.com/paper/2610.08760/) (2026)
- [SGF+: Decoupling Gradient Flows for Autoregressive Video Generation](https://mlsanity.com/paper/2610.10429/) (2026)

## Abstract (arXiv)

Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain stable over extended rollouts. We present JoyAI-Echo-1.5, a unified audio-visual generation system with two purpose-built variants. The long-video variant introduces composable cross-shot memory that aggregates visual evidence across multiple prior shots and speaker cues derived from speech-filtered full-shot audio, enabling persistent character appearance and voice identity across flexible combinations of text, image, and memory conditioning. The world-model variant converts heterogeneous navigation inputs into calibrated metric 6-DoF camera trajectories and injects them through a geometry-aware conditioning pathway, enabling controller-agnostic interaction across flexible viewpoints. To support efficient long-horizon generation, we transform a bidirectional audio-visual backbone into a causal few-step generator using progressive teacher forcing and short- and long-horizon Self-Gradient Forcing on self-generated rollouts. Experiments demonstrate strong performance in both settings. JoyAI-Echo-1.5 achieves improvements over existing long-video baselines in cross-shot consistency, visual quality, text alignment, and speech fidelity. Its world-model variant ranks first on WBench, with an average score of 81.7, and achieves leading visual quality and long-horizon persistence on SANA-WM-Bench. Together, these results indicate that memory, geometric control, and rollout-aware training provide a practical foundation for generating coherent stories and continuously evolving interactive worlds. Project page: https://echo-team-joy-future-academy-jd.github.io/Echo-1.5-Page/.
