# Spiking Neural Networks for Continuous Control: Neuromorphic Reinforcement Learning in Conventional Computing

arXiv: https://arxiv.org/abs/2608.22729 · HTML: https://mlsanity.com/paper/2608.22729/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spiking and neuromorphic RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 29 references that are in the map.
- First posted on arXiv 24 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [Spiking and neuromorphic RL](https://mlsanity.com/deeprl/spiking-and-neuromorphic-rl/)

## Builds on (most cited first, 10 of 10)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Surrogate Gradient Learning in Spiking Neural Networks](https://mlsanity.com/paper/1901.09948/) (2019)
- [SpikingJelly: An open-source machine learning infrastructure platform for spike-based intelligence](https://mlsanity.com/paper/2310.16620/) (2023)
- [Deep Reinforcement Learning with Population-Coded Spiking Neural Network for Continuous Control](https://mlsanity.com/paper/2010.09635/) (2020)
- [Reinforcement co-Learning of Deep and Spiking Neural Networks for Energy-Efficient Mapless Navigation with Neuromorphic Hardware](https://mlsanity.com/paper/2003.01157/) (2020)
- [Deep Reinforcement Learning with Spiking Q-learning](https://mlsanity.com/paper/2201.09754/) (2022)
- [Fully Spiking Actor Network with Intra-layer Connections for Reinforcement Learning](https://mlsanity.com/paper/2401.05444/) (2024)
- [Multi-compartment Neuron and Population Encoding Powered Spiking Neural Network for Deep Distributional Reinforcement Learning](https://mlsanity.com/paper/2301.07275/) (2023)
- [Memristor Hardware-Friendly Reinforcement Learning](https://mlsanity.com/paper/2001.06930/) (2020)

## Abstract (arXiv)

Reinforcement learning (RL) algorithms have made strides over the past decade applying them to a wide range of problems and control tasks. However, the deployment of RL on neuromorphic hardware for continuous control tasks remains under-validated. Namely it is unclear whether replacing a conventional actor network with a spiking neural network (SNN) affects the performance of an agent before any hardware-specific benefits manifest. We provide a systematic validation of a minimal, neuromorphically viable spiking actor variant of Soft Actor-Critic (SAC) on conventional hardware, establishing a baseline for future neuromorphic RL research. In this paper, we propose the Spiking Actor Network Soft Actor Critic (SANSAC) to address the use of RL frameworks in continuous environments, designed as a framework that can be implemented on neuromorphic hardware. We compare a traditional Soft Actor Critic (SAC) network to SANSAC in a traditional computer. We demonstrate the near equivalent performance of SANSAC and SAC, while addressing the impact of hidden dimensions. Our results demonstrate the viability of SNN based algorithms in complex continuous environments, as well as competitive performance to traditional neural networks in traditional computers, providing a basis to continue exploring the use of SNNs in continuous RL frameworks.
