# SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scale

arXiv: https://arxiv.org/abs/2608.22725 · HTML: https://mlsanity.com/paper/2608.22725/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 48 references that are in the map.
- First posted on arXiv 24 Aug 2026.

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [TaleCrafter: Interactive Story Visualization with Multiple Characters](https://mlsanity.com/paper/2305.18247/) (2023)
- [The Chosen One: Consistent Characters in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2311.10093/) (2023)
- [HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives](https://mlsanity.com/paper/2510.20822/) (2025)
- [MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives](https://mlsanity.com/paper/2512.14699/) (2025)
- [ShotAdapter: Text-to-Multi-Shot Video Generation with Diffusion Models](https://mlsanity.com/paper/2505.07652/) (2025)
- [Position: Episodic Memory is the Missing Piece for Long-Term LLM Agents](https://mlsanity.com/paper/2502.06975/) (2025)
- [KET-RAG: A Cost-Efficient Multi-Granular Indexing Framework for Graph-RAG](https://mlsanity.com/paper/2502.09304/) (2025)
- [E.T. the Exceptional Trajectories: Text-to-camera-trajectory generation with character awareness](https://mlsanity.com/paper/2407.01516/) (2024)
- [VideoMemory: Toward Consistent Video Generation via Memory Integration](https://mlsanity.com/paper/2601.03655/) (2026)
- [STAGE: Storyboard-Anchored Generation for Cinematic Multi-shot Narrative](https://mlsanity.com/paper/2512.12372/) (2025)
- [Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation](https://mlsanity.com/paper/2408.10453/) (2024)
- [AssoMem: Scalable Memory QA with Multi-Signal Associative Retrieval](https://mlsanity.com/paper/2510.10397/) (2025)
- [FilmWeaver: Weaving Consistent Multi-Shot Videos with Cache-Guided Autoregressive Diffusion](https://mlsanity.com/paper/2512.11274/) (2025)
- [CML-Bench: A Framework for Evaluating and Enhancing LLM-Powered Movie Scripts Generation](https://mlsanity.com/paper/2510.06231/) (2025)
- [Llama Learns to Direct: DirectorLLM for Human-Centric Video Generation](https://mlsanity.com/paper/2412.14484/) (2024)
- [From Shots to Stories: LLM-Assisted Video Editing with Unified Language Representations](https://mlsanity.com/paper/2505.12237/) (2025)
- [One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems](https://mlsanity.com/paper/2605.22144/) (2026)
- [SkyScript-100M: 1,000,000,000 Pairs of Scripts and Shooting Scripts for Short Drama](https://mlsanity.com/paper/2408.09333/) (2024)
- [GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling](https://mlsanity.com/paper/2606.20799/) (2026)
- [ReelWave: Multi-Agentic Movie Sound Generation through Multimodal LLM Conversation](https://mlsanity.com/paper/2503.07217/) (2025)
- [StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics](https://mlsanity.com/paper/2604.03315/) (2026)
- [Lights, Camera, Consistency: A Multistage Pipeline for Character-Stable AI Video Stories](https://mlsanity.com/paper/2512.16954/) (2025)

## Built on by (most cited first, 1 of 1)

- [PACE: Precise AI Cinematic Expression](https://mlsanity.com/paper/2609.19853/) (2026)

## Abstract (arXiv)

Short-drama generation has grown into a large, industrialized pipeline, and as it scales from isolated shots to the episode level, visual continuity has become a critical bottleneck. Current agent frameworks generate each shot in isolation, so context drifts across shots and props, character posture, and blocking turn inconsistent. Once assembled, these small discrepancies amplify into severe visual breaks. We present SEAM (Shot Entity-Attribute Memory), a training-free, model-agnostic memory graph that repairs continuity entirely at the prompt-text layer by extracting a multi-dimensional state for every shot, retrieving only causally prior context over the resulting graph, filtering it selectively, and injecting the surviving constraints by natural-language prompt rewriting. We further release SEAM-Bench, a double-blind continuity storyboarding benchmark, on which SEAM raises cross-episode continuity recall from 0.700 to 0.946, generalizes across six mainstream text models, and yields consistent, though not yet significant, gains at the generated-image layer. Deployed as a mandatory stage in CreativeFitting's SEAM-Agent production pipeline over 201 shots, SEAM reaches a 96.5% director-acceptance rate with zero unsafe injections; a conservative counterfactual attributes at least 21.9 percentage points of that rate to its cross-episode memory.
