# RS3-Prune: Read-Sparse, Store-Sparse Token Pruning for Video Object Segmentation

arXiv: https://arxiv.org/abs/2608.22526 · HTML: https://mlsanity.com/paper/2608.22526/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Token pruning and merging for ViTs, one of 12 directions in Efficient LLM inference and serving.
- Builds on 21 of its 26 references that are in the map.
- First posted on arXiv 23 Aug 2026.

## Placed in

- Efficient LLM inference and serving / [Token pruning and merging for ViTs](https://mlsanity.com/inference/token-pruning-and-merging-for-vits/)

## Builds on (most cited first, 21 of 21)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [DynamicViT: Efficient Vision Transformers with Dynamic Token Sparsification](https://mlsanity.com/paper/2106.02034/) (2021)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [Video Object Segmentation using Space-Time Memory Networks](https://mlsanity.com/paper/1904.00607/) (2019)
- [YouTube-VOS: A Large-Scale Video Object Segmentation Benchmark](https://mlsanity.com/paper/1809.03327/) (2018)
- [Not All Patches are What You Need: Expediting Vision Transformers via Token Reorganizations](https://mlsanity.com/paper/2202.07800/) (2022)
- [One-Shot Video Object Segmentation](https://mlsanity.com/paper/1611.05198/) (2016)
- [MOSE: A New Dataset for Video Object Segmentation in Complex Scenes](https://mlsanity.com/paper/2302.01872/) (2023)
- [Putting the Object Back into Video Object Segmentation](https://mlsanity.com/paper/2310.12982/) (2023)
- [Evo-ViT: Slow-Fast Token Evolution for Dynamic Vision Transformer](https://mlsanity.com/paper/2108.01390/) (2021)
- [Learning Video Object Segmentation from Static Images](https://mlsanity.com/paper/1612.02646/) (2016)
- [SparseViT: Revisiting Activation Sparsity for Efficient High-Resolution Vision Transformer](https://mlsanity.com/paper/2303.17605/) (2023)
- [LVOS: A Benchmark for Large-scale Long-term Video Object Segmentation](https://mlsanity.com/paper/2404.19326/) (2024)
- [PPT: Token Pruning and Pooling for Efficient Vision Transformers](https://mlsanity.com/paper/2310.01812/) (2023)
- [VLTP: Vision-Language Guided Token Pruning for Task-Oriented Segmentation](https://mlsanity.com/paper/2409.08464/) (2024)
- [Token Transforming: A Unified and Training-Free Token Compression Framework for Vision Transformer Acceleration](https://mlsanity.com/paper/2506.05709/) (2025)
- [Fast SAM2 with Text-Driven Token Pruning](https://mlsanity.com/paper/2512.21333/) (2025)

## Abstract (arXiv)

We introduce RS3-Prune, a training-free token-pruning recipe that instantiates as a small set of inference time hooks atop existing video object segmentation (VOS) networks. Modern VOS models have converged on a common, expensive design: an image encoder produces a dense token grid for every frame, and a memory bank accumulates these tokens across all previously processed frames to condition future predictions. As a video grows longer, the resulting token budget governs both per-frame latency and peak GPU memory. Hence these models break on use cases such as --- long-form video or real-time deployment on memory-bounded accelerators. In this work we argue that the right axis along which to compress memory-bank VOS is the token budget itself. RS3-Prune operates in two precise locations within an arbitrary memory-bank VOS pipeline: at the boundary between the image encoder and the memory-attention readout, where we restrict the queries that participate in the cross-frame attention to only a small, geometrically informed subset; and at the boundary between the memory encoder and the memory bank, where we restrict which tokens are ever permitted to enter the bank to those that lie within the object's spatial extent. Over various established benchmarks, RS3-Prune delivers up to 38.8% FPS speedup and reduces 13.1% peak memory usage, while preserving a competitive J&F compared to the unmodified VOS networks.
