# TransHands: Repurposing Human Pose Encoders as Hand Pose Encoders

arXiv: https://arxiv.org/abs/2608.22341 · HTML: https://mlsanity.com/paper/2608.22341/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 43 references that are in the map.
- First posted on arXiv 23 Aug 2026.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling](https://mlsanity.com/paper/1803.01271/) (2018)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Fine-Tuning can Distort Pretrained Features and Underperform Out-of-Distribution](https://mlsanity.com/paper/2202.10054/) (2022)
- [Retentive Network: A Successor to Transformer for Large Language Models](https://mlsanity.com/paper/2307.08621/) (2023)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2303.17472/) (2023)
- [P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimation](https://mlsanity.com/paper/2203.07628/) (2022)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network](https://mlsanity.com/paper/2310.16288/) (2023)
- [Can 3D Pose be Learned from 2D Projections Alone?](https://mlsanity.com/paper/1808.07182/) (2018)
- [A Dataset of Relighted 3D Interacting Hands](https://mlsanity.com/paper/2310.17768/) (2023)
- [3D Hand Pose Estimation in Everyday Egocentric Images](https://mlsanity.com/paper/2312.06583/) (2023)
- [GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities](https://mlsanity.com/paper/2412.04244/) (2024)
- [BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimation](https://mlsanity.com/paper/2206.11678/) (2022)
- [Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation](https://mlsanity.com/paper/2503.19307/) (2025)
- [Towards Egocentric 3D Hand Pose Estimation in Unseen Domains](https://mlsanity.com/paper/2601.06537/) (2026)

## Abstract (arXiv)

Lifting 3D hand poses from 2D monocular representations remains challenging due to the limited availability of large-scale, diverse 3D-annotated hand datasets, in contrast to the abundance of human body motion data. We address this limitation by transferring motion representations learned from large body pose corpora to the hand domain. We introduce TransHands, a backbone-agnostic transfer learning framework that enables pre-trained human motion encoders to be effectively adapted for 3D hand pose estimation from 2D pose inputs. Rather than training hand-specific biomechanical models from scratch, TransHands combines a two-stage training and fine-tuning strategy with a lightweight hand-specific input adaptation module that aligns hand kinematics with the representation space learned for full-body motion. We evaluate TransHands across four state-of-the-art motion modeling architectures, including transformer-based, graph-based, and frequency- domain models. Results demonstrate that motion priors learned from body pose data transfer consistently across architectures, yielding consistent accuracy gains, strong cross-domain generalization, particularly in challenging egocentric settings, and applicability for downstream tasks in real-world contexts.
