# The Price of Decentralization in Top-K Arm Identification

arXiv: https://arxiv.org/abs/2608.22120 · HTML: https://mlsanity.com/paper/2608.22120/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 53 references that are in the map.
- First posted on arXiv 22 Aug 2026.

## Builds on (most cited first, 29 of 29)

- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Tight (Lower) Bounds for the Fixed Budget Best Arm Identification Bandit Problem](https://mlsanity.com/paper/1605.09004/) (2016)
- [An optimal algorithm for the Thresholding Bandit Problem](https://mlsanity.com/paper/1605.08671/) (2016)
- [SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Bandits](https://mlsanity.com/paper/1809.08151/) (2018)
- [Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1311.0800/) (2013)
- [Distributed Cooperative Decision Making in Multi-agent Multi-armed Bandits](https://mlsanity.com/paper/2003.01312/) (2020)
- [Best arm identification in multi-armed bandits with delayed feedback](https://mlsanity.com/paper/1803.10937/) (2018)
- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [Nearly Instance Optimal Sample Complexity Bounds for Top-k Arm Selection](https://mlsanity.com/paper/1702.03605/) (2017)
- [Top-k Combinatorial Bandits with Full-Bandit Feedback](https://mlsanity.com/paper/1905.12624/) (2019)
- [A Practical Algorithm for Multiplayer Bandits when Arm Means Vary Among Players](https://mlsanity.com/paper/1902.01239/) (2019)
- [Decentralized Multi-player Multi-armed Bandits with No Collision Information](https://mlsanity.com/paper/2003.00162/) (2020)
- [On Regret-Optimal Learning in Decentralized Multi-player Multi-armed Bandits](https://mlsanity.com/paper/1505.00553/) (2015)
- [Multiplayer bandits without observing collision information](https://mlsanity.com/paper/1808.08416/) (2018)
- [Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization](https://mlsanity.com/paper/2110.14622/) (2021)
- [On the Optimal Sample Complexity for Best Arm Identification](https://mlsanity.com/paper/1511.03774/) (2015)
- [Pure Exploration of Multi-armed Bandit Under Matroid Constraints](https://mlsanity.com/paper/1605.07162/) (2016)
- [On Sequential Elimination Algorithms for Best-Arm Identification in Multi-Armed Bandits](https://mlsanity.com/paper/1609.02606/) (2016)
- [Online Learning for Cooperative Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2109.03818/) (2021)
- [Best Arm Identification with Fixed Budget: A Large Deviation Perspective](https://mlsanity.com/paper/2312.12137/) (2023)
- [An Optimal Elimination Algorithm for Learning a Best Arm](https://mlsanity.com/paper/2006.11647/) (2020)
- [Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications](https://mlsanity.com/paper/2204.13502/) (2022)
- [Multi-user Communication Networks: A Coordinated Multi-armed Bandit Approach](https://mlsanity.com/paper/1808.04875/) (2018)
- [Optimal Cooperative Multiplayer Learning Bandits with Noisy Rewards and No Communication](https://mlsanity.com/paper/2311.06210/) (2023)
- [Quantile Bandits for Best Arms Identification](https://mlsanity.com/paper/2010.11568/) (2020)
- [Communication-Efficient Collaborative Best Arm Identification](https://mlsanity.com/paper/2208.09029/) (2022)
- [Best of both worlds: Stochastic & adversarial best-arm identification](https://mlsanity.com/paper/2604.14860/) (2026)

## Abstract (arXiv)

Cooperative teams often need to agree on the best few options rather than simply accumulate reward, and they must do so while each member sees only a fragment of the team's collective experience. We study this as top-K joint-arm identification in multi-agent multi-armed bandits: at every round M agents simultaneously choose individual actions that compose a joint arm, and the team must ultimately return the K joint arms of highest mean reward. The difficulty is that an agent may not observe the actions of others, their rewards, or either. We treat three observability regimes---(A) shared rewards with hidden actions, (B) observed actions with private rewards, and (C) full asymmetry---and design communication-free elimination algorithms (UCB-Intervals) that reconstruct implicit coordination from whatever signal each regime leaves intact: a shared arm ordering in (A), observable deviations in (B), and enlarged confidence radii under (C). We give matching analyses in both the fixed-budget and fixed-confidence objectives, then fold all three regimes into a single meta-guarantee indexed by a multiplicity c and a consensus factor ρ. Our central result is quantitative rather than merely algorithmic: change-of-measure lower bounds show that shared-reward identification is optimal up to one universal logarithmic factor, and that the entire statistical price of removing communication is a multiplicative ρ2 in sample complexity---a fixed 4× penalty under full asymmetry. The resulting stopping time scales as O!left(suma fraclog(AM/δ)Deltaa2right) and the fixed-budget error as exp(-Theta(T/H1)), with the dependence on the joint-action count AM shown to be unavoidable.
