# The Chase Is the Curriculum, the Capture Anchors the Credit: Pursuit-Evasion Self-Play for Zero-Data LLM Reasoning

arXiv: https://arxiv.org/abs/2608.21871 · HTML: https://mlsanity.com/paper/2608.21871/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 17 of its 34 references that are in the map.
- First posted on arXiv 22 Aug 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)
- Synthetic data and self-improvement for LLMs / [Self-play RL for reasoning](https://mlsanity.com/synth/self-play-rl-for-reasoning/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [Instruction-Following Evaluation for Large Language Models](https://mlsanity.com/paper/2311.07911/) (2023)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [LiveBench: A Challenging, Contamination-Limited LLM Benchmark](https://mlsanity.com/paper/2406.19314/) (2024)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Beyond Benchmarks: MathArena as an Evaluation Platform for Mathematics with LLMs](https://mlsanity.com/paper/2605.00674/) (2026)
- [SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2506.24119/) (2025)
- [What Can You Do When You Have Zero Rewards During RL?](https://mlsanity.com/paper/2510.03971/) (2025)

## Abstract (arXiv)

Reinforcement learning with verifiable rewards has become the dominant recipe for improving large language model reasoning, yet it presumes large human-curated task collections. Zero-data self-play removes this dependency, but existing methods vet learnability only by probing candidates and rejecting post hoc, never learning where along an environment's difficulty axis to place a task, and credit the solver with sparse terminal rewards alone. We recast zero-data self-play as a pursuit-evasion game: in LURE, an LLM evader positions tasks along each environment's difficulty axis to stay one step ahead of a planner-executor pursuer that hunts it down through verifiable interaction. The evader is trained on a capture-frontier reward that peaks when the solver captures it on exactly half of its rollouts, turning barely catchable into a learned positioning strategy rather than a hand-tuned rejection band. The pursuer earns capture-anchored dense process credit, in which monotone verifier progress is group-normalized jointly with the terminal capture under a round-anchored KL that keeps the co-evolution stable. Across three verifiable reasoning environments and three backbone families, LURE outperforms advanced baselines under unified/specialist settings, while the unified model attains stronger aggregate OOD zero-shot accuracy than all trained baselines across nine held-out benchmarks from three task families.
