# CIVA: Critic-Induced Value-Subspace Attacks on Visual World-Model Agents

arXiv: https://arxiv.org/abs/2608.21114 · HTML: https://mlsanity.com/paper/2608.21114/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World model security and GUI agents, one of 11 directions in World models.
- Builds on 59 of its 75 references that are in the map.
- First posted on arXiv 21 Aug 2026.

## Placed in

- World models / [World model security and GUI agents](https://mlsanity.com/wm/world-model-security-and-gui-agents/)

## Builds on (most cited first, 30 of 59)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [DeepFool: a simple and accurate method to fool deep neural networks](https://mlsanity.com/paper/1511.04599/) (2015)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [The Limitations of Deep Learning in Adversarial Settings](https://mlsanity.com/paper/1511.07528/) (2015)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Universal adversarial perturbations](https://mlsanity.com/paper/1610.08401/) (2016)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Black-box Adversarial Attacks with Limited Queries and Information](https://mlsanity.com/paper/1804.08598/) (2018)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Multi-attentional Deepfake Detection](https://mlsanity.com/paper/2103.02406/) (2021)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Adversarial Attacks on Neural Network Policies](https://mlsanity.com/paper/1702.02284/) (2017)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Robust Deep Reinforcement Learning against Adversarial Perturbations on State Observations](https://mlsanity.com/paper/2003.08938/) (2020)
- [Adversarial Policies: Attacking Deep Reinforcement Learning](https://mlsanity.com/paper/1905.10615/) (2019)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Tactics of Adversarial Attack on Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1703.06748/) (2017)
- [Understanding World or Predicting Future? A Comprehensive Survey of World Models](https://mlsanity.com/paper/2411.14499/) (2024)
- [Robust Deep Reinforcement Learning with Adversarial Attacks](https://mlsanity.com/paper/1712.03632/) (2017)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [Robust Reinforcement Learning on State Observations with Learned Optimal Adversary](https://mlsanity.com/paper/2101.08452/) (2021)

## Abstract (arXiv)

Visual world-model agents such as DreamerV3 act through a recurrent latent state rather than a single observation, which weakens frame-wise observation attacks and makes their perturbations vary sharply over time under a strict per-frame perturbation constraint. We study white-box, causal, online attacks on such agents and propose Critic-Induced Value-Subspace Attacks (CIVA). Our key observation is that, along a rollout, critic-guided perturbations concentrate in a low-dimensional subspace induced by the victim's own critic. Based on this observation, CIVA first probes the frozen victim offline with critic-guided PGD and extracts a low-rank value-subspace by SVD. At test time, it optimizes only the subspace coefficients, smooths them with an exponential moving average (EMA), and maps them back to pixels. This design attacks value-sensitive recurrent dynamics while keeping the online optimization cheap and temporally coherent. Extensive experiments on DMC walker walk, Atari Pong, and Crafter show that CIVA consistently outperforms five recent methods; on DMC walker walk, it achieves the largest reward drop of 26.07% while keeping temporal variation low, with TempAbs of 0.646.
