# Reinforcement Learning for Continuous-Time Jump Markov Decision Processes with Applications to Network Dynamic Pricing

arXiv: https://arxiv.org/abs/2608.20680 · HTML: https://mlsanity.com/paper/2608.20680/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 42 references that are in the map.
- First posted on arXiv 21 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 12 of 12)

- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [q-Learning in Continuous Time](https://mlsanity.com/paper/2207.00713/) (2022)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [Entropy Regularization for Mean Field Games with Learning](https://mlsanity.com/paper/2010.00145/) (2020)
- [Queueing Network Controls via Deep Reinforcement Learning](https://mlsanity.com/paper/2008.01644/) (2020)
- [Policy Optimization for Continuous Reinforcement Learning](https://mlsanity.com/paper/2305.18901/) (2023)
- [Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods](https://mlsanity.com/paper/2111.03941/) (2021)
- [Unified continuous-time q-learning for mean-field game and mean-field control problems](https://mlsanity.com/paper/2407.04521/) (2024)
- [Logarithmic regret bounds for continuous-time average-reward Markov decision processes](https://mlsanity.com/paper/2205.11168/) (2022)
- [Square-root regret bounds for continuous-time episodic Markov decision processes](https://mlsanity.com/paper/2210.00832/) (2022)
- [Reinforcement Learning for Intensity Control: An Application to Choice-Based Network Revenue Management](https://mlsanity.com/paper/2406.05358/) (2024)
- [A Continuous-Time Reinforcement Learning Framework for Fine-Tuning Discrete Diffusion Models](https://mlsanity.com/paper/2607.14522/) (2026)

## Abstract (arXiv)

We study reinforcement learning (RL) in Continuous-Time Jump Markov Decision Processes (CTJMDPs) featuring general discrete state spaces (which need not possess a vector space structure) and continuous/discrete action spaces. The setup covers many well-known applications in operations such as multi-product dynamic pricing with capacitated resources (Gallego and van Ryzin 1997). To model the exploration-exploitation tradeoff, we formulate an entropy-regularized continuous-time control problem with stochastic policies. Recent continuous-time RL techniques such as q-learning for controlled diffusions in (Jia and Zhou 2023) focus on continuous state spaces ℝd and rely heavily on semimartingale theory in ℝd for their theoretical analysis. Consequently, their methods cannot be directly applied to CTJMDPs with general discrete state spaces, which may lack the algebraic addition and subtraction structures inherent to Euclidean spaces. To bridge this gap, we establish the theoretical foundations of q-learning for CTJMDPs and develop model-free q-learning algorithms. Compared to na"ive time discretization and approximating CTJMDPs using discrete-time MDPs, our approach has several conceptual and empirical benefits. Numerical experiments in network dynamic pricing (Gallego and van Ryzin 1997) show that our proposed RL algorithm reliably learns near-optimal policies and consistently outperforms standard benchmark methods, demonstrating superior solution quality and effective scalability to large-scale network instances.
