# G3Ego: Gaze-Guided Graphs for Egocentric Action Understanding

arXiv: https://arxiv.org/abs/2608.20157 · HTML: https://mlsanity.com/paper/2608.20157/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 64 of its 84 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Builds on (most cited first, 30 of 64)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [SCSampler: Sampling Salient Clips from Video for Efficient Action Recognition](https://mlsanity.com/paper/1904.04289/) (2019)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [Rolling-Unrolling LSTMs for Action Anticipation from First-Person Video](https://mlsanity.com/paper/2005.02190/) (2020)
- [Swin3D: A Pretrained Transformer Backbone for 3D Indoor Scene Understanding](https://mlsanity.com/paper/2304.06906/) (2023)
- [What Would You Expect? Anticipating Egocentric Actions with Rolling-Unrolling LSTMs and Modality Attention](https://mlsanity.com/paper/1905.09035/) (2019)
- [The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domain](https://mlsanity.com/paper/2010.05654/) (2020)
- [SMART Frame Selection for Action Recognition](https://mlsanity.com/paper/2012.10671/) (2020)
- [In the Eye of the Beholder: Gaze and Actions in First Person Video](https://mlsanity.com/paper/2006.00626/) (2020)
- [LSTA: Long Short-Term Attention for Egocentric Action Recognition](https://mlsanity.com/paper/1811.10698/) (2018)
- [Mutual Context Network for Jointly Estimating Egocentric Gaze and Actions](https://mlsanity.com/paper/1901.01874/) (2019)
- [Home Action Genome: Cooperative Compositional Action Understanding](https://mlsanity.com/paper/2105.05226/) (2021)
- [Action Scene Graphs for Long-Form Understanding of Egocentric Videos](https://mlsanity.com/paper/2312.03391/) (2023)
- [Going Deeper into First-Person Activity Recognition](https://mlsanity.com/paper/1605.03688/) (2016)

## Abstract (arXiv)

Egocentric action understanding is often addressed using large video models pretrained on extensive exocentric datasets. However, many first-person actions depend on a small number of hand-object interactions involving only a few relevant entities. We propose G3Ego, a graph-based framework for egocentric action understanding that uses gaze as a structural cue to identify action-relevant entities in the scene. From sparsely sampled frames, G3Ego constructs action scene graphs from vision-language descriptions, grounded objects, and hand cues, and then prunes irrelevant entities using the camera wearer's gaze. The resulting graph embeddings are temporally aggregated for action recognition and anticipation. Unlike prior work that uses gaze primarily as an auxiliary modality or attention signal, G3Ego incorporates gaze directly into graph construction, producing efficient and interpretable representations focused on action-relevant interactions. Experiments on EGTEA Gaze+ and MECCANO show that G3Ego achieves competitive performance compared with video-based approaches and consistently improves Macro-F1 under class-imbalanced evaluation, while avoiding reliance on computationally expensive video pretraining. These results demonstrate the effectiveness of gaze-guided graph representations for egocentric action understanding.
