# GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation

arXiv: https://arxiv.org/abs/2608.19759 · HTML: https://mlsanity.com/paper/2608.19759/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 39 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Builds on (most cited first, 25 of 25)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging](https://mlsanity.com/paper/1904.06830/) (2019)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [Efficient Learning on Point Clouds with Basis Point Sets](https://mlsanity.com/paper/1908.09186/) (2019)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [Synthesizing Diverse and Physically Stable Grasps with Arbitrary Hand Structures using Differentiable Force Closure Estimator](https://mlsanity.com/paper/2104.09194/) (2021)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [DexDiffuser: Generating Dexterous Grasps with Diffusion Models](https://mlsanity.com/paper/2402.02989/) (2024)
- [D(R,O) Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping](https://mlsanity.com/paper/2410.01702/) (2024)
- [Grasp as You Say: Language-guided Dexterous Grasp Generation](https://mlsanity.com/paper/2405.19291/) (2024)
- [Deep Differentiable Grasp Planner for High-DOF Grippers](https://mlsanity.com/paper/2002.01530/) (2020)
- [Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation](https://mlsanity.com/paper/2306.08132/) (2023)
- [RealDex: Towards Human-like Grasping for Robotic Dexterous Hand](https://mlsanity.com/paper/2402.13853/) (2024)
- [UGG: Unified Generative Grasping](https://mlsanity.com/paper/2311.16917/) (2023)
- [DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness](https://mlsanity.com/paper/2503.08257/) (2025)
- [AdaGrasp: Learning an Adaptive Gripper-Aware Grasping Policy](https://mlsanity.com/paper/2011.14206/) (2020)
- [Geometry Matching for Multi-Embodiment Grasping](https://mlsanity.com/paper/2312.03864/) (2023)
- [ManiFoundation Model for General-Purpose Robotic Manipulation of Contact Synthesis with Arbitrary Objects and Robots](https://mlsanity.com/paper/2405.06964/) (2024)
- [RobotFingerPrint: Unified Gripper Coordinate Space for Multi-Gripper Grasp Synthesis and Transfer](https://mlsanity.com/paper/2409.14519/) (2024)

## Abstract (arXiv)

Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .
