# Rethinking the Evaluation and Optimization of LLM-Based Social Simulation

arXiv: https://arxiv.org/abs/2608.19689 · HTML: https://mlsanity.com/paper/2608.19689/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 10 of its 34 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)

## Builds on (most cited first, 10 of 10)

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- [DeepSeek-V3 Technical Report](https://mlsanity.com/paper/2412.19437/) (2024)
- [War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars](https://mlsanity.com/paper/2311.17227/) (2023)
- [AgentScope: A Flexible yet Robust Multi-Agent Platform](https://mlsanity.com/paper/2402.14034/) (2024)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [SimBench: Benchmarking the Ability of Large Language Models to Simulate Human Behaviors](https://mlsanity.com/paper/2510.17516/) (2025)
- [Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data](https://mlsanity.com/paper/2503.20749/) (2025)
- [SocioBench: Modeling Human Behavior in Sociological Surveys with Large Language Models](https://mlsanity.com/paper/2510.11131/) (2025)

## Abstract (arXiv)

LLM-based social simulation is a promising complement to traditional methods such as surveys and behavioral experiments. A core question is how to evaluate the fidelity of LLM-simulated human behavior and optimize LLMs toward it. Prevailing practice evaluates by accuracy, checking whether the model selects the single response observed from a human, and trains the LLM to reproduce this hard label. However, human behavior is inherently subjective: the same person in the same situation may reasonably act differently, so an observed response is only one draw from an underlying response distribution, rendering accuracy-based evaluation unreliable and hard-label training misleading. To address these problems, we first introduce the subjectivity coefficient, an entropy-based quantity distinguishing objective tasks such as coding from subjective ones such as social simulation, and use it to systematically analyze how accuracy-based evaluation and hard-label training fail as subjectivity grows. Based on the subjectivity coefficient, we propose Subjectivity-Adaptive soft-Label Training (SALT): it pools observed outputs from semantically nearby inputs into soft distributional labels, with an aggregation radius adapted to the estimated subjectivity of each input; in the near-objective limit the neighborhood shrinks, so SALT naturally falls back to standard single-label training. Moreover, since existing datasets record only single observed responses and cannot support distributional evaluation, we construct SUBJSIM, a benchmark of 19,300 contexts covering 193 annotators and 100 subjective questions. Since real-world data typically provide only a single observation per input, our experiments train models from single observed outputs while evaluating them against the full response distributions, verifying feasibility in realistic settings. Results on SUBJSIM demonstrate the advantages of our method.
