# Learning Hierarchical Skill Policies with Offline Quality-Diversity Reinforcement Learning

arXiv: https://arxiv.org/abs/2608.19684 · HTML: https://mlsanity.com/paper/2608.19684/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 26 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Builds on (most cited first, 23 of 23)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Jump-Start Reinforcement Learning](https://mlsanity.com/paper/2204.02372/) (2022)
- [Data-Efficient Design Exploration through Surrogate-Assisted Illumination](https://mlsanity.com/paper/1806.05865/) (2018)
- [Talakat: Bullet Hell Generation through Constrained Map-Elites](https://mlsanity.com/paper/1806.04718/) (2018)
- [Accelerating Exploration with Unlabeled Prior Data](https://mlsanity.com/paper/2311.05067/) (2023)
- [Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration](https://mlsanity.com/paper/2410.18076/) (2024)
- [Discovering Multiple Solutions from a Single Task in Offline Reinforcement Learning](https://mlsanity.com/paper/2406.05993/) (2024)

## Abstract (arXiv)

Recent studies investigate how to leverage pre-collected datasets to improve the policy performance and sample efficiency of RL. One promising approach to achieve this goal is to employ a two-stage strategy: In the first stage, diverse skills are extracted as a low-level policy from a given dataset, and a high-level policy is trained to solve a specific task in the second stage. Typically, extraction of the low-level policy is performed based on unsupervised learning such as trajectory VAE. However, a limitation of this approach is that the quality of the low-level policy highly depends on the quality of the dataset. To address this issue, we introduce QDOS (Quality-Diversity Offline Skill learning), a unified pipeline for robust offline-to-online learning. Our approach incorporates an Advantage-Weighted Quality-Diversity pretraining objective, which weights the skill extraction and diversity objectives by the estimated advantage of each trajectory segment. This approach allows the model to extract diverse and high-value skills. By providing robust and task-relevant skill representations, QDOS significantly improves the quality of the embedded skill space used by the low-level policy. We further integrate this with a dual dataset reuse strategy, where offline data is used both for skill pretraining and for populating the online replay buffer via pseudo-labeling. Experiments demonstrate that QDOS significantly outperforms strong baselines in structured manipulation tasks and unstructured locomotion tasks, confirming its ability to accelerate exploration and improve final returns in challenging sparse-reward domains.
