# S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices

arXiv: https://arxiv.org/abs/2608.19639 · HTML: https://mlsanity.com/paper/2608.19639/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 51 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Builds on (most cited first, 30 of 34)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [Streaming Radiance Fields for 3D Video Synthesis](https://mlsanity.com/paper/2210.14831/) (2022)
- [Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2404.03613/) (2024)
- [Fully Explicit Dynamic Gaussian Splatting](https://mlsanity.com/paper/2410.15629/) (2024)
- [MaskLLM: Learnable Semi-Structured Sparsity for Large Language Models](https://mlsanity.com/paper/2409.17481/) (2024)
- [Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting](https://mlsanity.com/paper/2410.20815/) (2024)
- [Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2310.17527/) (2023)
- [Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting](https://mlsanity.com/paper/2503.16979/) (2025)
- [OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation](https://mlsanity.com/paper/2504.09975/) (2025)
- [4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video](https://mlsanity.com/paper/2503.18421/) (2025)
- [QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos](https://mlsanity.com/paper/2412.04469/) (2024)
- [LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering](https://mlsanity.com/paper/2505.23158/) (2025)
- [GIFStream: 4D Gaussian-based Immersive Video with Feature Stream](https://mlsanity.com/paper/2505.07539/) (2025)
- [When Internet of Things meets Metaverse: Convergence of Physical and Cyber Worlds](https://mlsanity.com/paper/2208.13501/) (2022)
- [VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming with Edge Computing](https://mlsanity.com/paper/2501.13630/) (2025)
- [ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes](https://mlsanity.com/paper/2509.24325/) (2025)
- [Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF](https://mlsanity.com/paper/2307.15333/) (2023)
- [Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis](https://mlsanity.com/paper/2404.11669/) (2024)
- [4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming](https://mlsanity.com/paper/2509.17513/) (2025)

## Abstract (arXiv)

Streaming reconstruction of Free-Viewpoint Videos (FVVs) supports immersive Internet of Things (IoT) services, such as telepresence and digital twin visualization. Existing methods suffer from high per-frame optimization time and large storage footprints, limiting deployment on resource-constrained Edge-IoT devices. To address these challenges, we propose Structured Sparse Gaussian Streaming (S2GS), an FVV reconstruction framework that exploits structure-aware temporal sparsity to selectively update Gaussian residuals, enabling efficient streaming without compromising visual fidelity. In the spatial domain, a streaming octree hierarchically organizes Gaussian residuals, capturing spatial correlations that guide residual updates. In the temporal domain, a structured gating mechanism, comprising hierarchical feature propagation (HFP) and Gumbel-Sigmoid sampling, converts hierarchical dynamic cues into sparse residual update decisions under differentiable optimization. A multi-level discrete scheme is further adopted to provide fine-grained control over residual updates while preserving intricate dynamic details. Extensive experiments across consumer GPUs, industrial edge IoT devices, and a physical telepresence testbed demonstrate that S2GS consistently reduces per-frame optimization time and storage footprint while maintaining competitive visual quality. Compared with QUEEN, S2GS reduces per-frame optimization time by 59% and storage costs by 85% on an RTX 4090 GPU. On the Jetson AGX Orin, S2GS delivers the highest rendering throughput (60+ FPS) and the lowest energy consumption among the evaluated methods, demonstrating its potential for deployment in resource-constrained systems.
