# Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion

arXiv: https://arxiv.org/abs/2608.19567 · HTML: https://mlsanity.com/paper/2608.19567/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 61 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Builds on (most cited first, 30 of 52)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Scheduled Sampling for Sequence Prediction with Recurrent Neural Networks](https://mlsanity.com/paper/1506.03099/) (2015)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Sequence Level Training with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06732/) (2015)
- [Block Diffusion: Interpolating Between Autoregressive and Diffusion Language Models](https://mlsanity.com/paper/2503.09573/) (2025)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers](https://mlsanity.com/paper/2406.10163/) (2024)
- [Fast-dLLM v2: Efficient Block-Diffusion LLM](https://mlsanity.com/paper/2509.26328/) (2025)
- [ShapeLLM: Universal 3D Object Understanding for Embodied Interaction](https://mlsanity.com/paper/2402.17766/) (2024)
- [MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization](https://mlsanity.com/paper/2408.02555/) (2024)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [LLaDA2.1: Speeding Up Text Diffusion via Token Editing](https://mlsanity.com/paper/2602.08676/) (2026)
- [TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencing](https://mlsanity.com/paper/2503.11629/) (2025)
- [ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding](https://mlsanity.com/paper/2506.01853/) (2025)
- [WonderTurbo: Generating Interactive 3D World in 0.72 Seconds](https://mlsanity.com/paper/2504.02261/) (2025)
- [ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS](https://mlsanity.com/paper/2505.23734/) (2025)
- [OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation](https://mlsanity.com/paper/2504.09975/) (2025)
- [Consistent Flow Distillation for Text-to-3D Generation](https://mlsanity.com/paper/2501.05445/) (2025)
- [Cube: A Roblox View of 3D Intelligence](https://mlsanity.com/paper/2503.15475/) (2025)

## Built on by (most cited first, 2 of 2)

- [ZipTok3D: High-Fidelity 3D Tokenization with Compact Token Prefixes](https://mlsanity.com/paper/2609.01740/) (2026)
- [Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation](https://mlsanity.com/paper/2610.20571/) (2026)

## Abstract (arXiv)

While text-to-3D generation has advanced rapidly, achieving high geometric fidelity at low inference cost remains challenging. Existing text-to-3D methods either decode discrete shape tokens autoregressively or iteratively refine global 3D representations with diffusion or flow models. However, autoregressive decoding is sequential and cannot revise errors, whereas diffusion and flow-matching models repeatedly process the full representation, making high-quality generation increasingly expensive. In this paper, we propose Block3D, a block-wise diffusion framework that partitions the discrete shape-token sequence into contiguous blocks, generates the blocks autoregressively, and jointly denoises all tokens within the current block. To alleviate error accumulation, we introduce confidence-guided intra-block correction, which revises low-confidence tokens before each block is finalized. On a held-out set from TRELLIS-500K, Block3D reduces mean end-to-end generation time from 25.71 seconds to 4.99 seconds, achieving a 5.15× speedup over the fine-tuned autoregressive baseline without sacrificing geometric fidelity.
