# Hear2Act: Benchmarking When Prosody Should Change What an Assistant Does

arXiv: https://arxiv.org/abs/2608.19515 · HTML: https://mlsanity.com/paper/2608.19515/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 20 Aug 2026.

## Builds on (most cited first, 21 of 21)

- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units](https://mlsanity.com/paper/2106.07447/) (2021)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [SUPERB: Speech processing Universal PERformance Benchmark](https://mlsanity.com/paper/2105.01051/) (2021)
- [Towards Scalable Multi-domain Conversational Agents: The Schema-Guided Dialogue Dataset](https://mlsanity.com/paper/1909.05855/) (2019)
- [SpeechBrain: A General-Purpose Speech Toolkit](https://mlsanity.com/paper/2106.04624/) (2021)
- [AIR-Bench: Benchmarking Large Audio-Language Models via Generative Comprehension](https://mlsanity.com/paper/2402.07729/) (2024)
- [AudioBench: A Universal Benchmark for Audio Large Language Models](https://mlsanity.com/paper/2406.16020/) (2024)
- [Qwen3-TTS Technical Report](https://mlsanity.com/paper/2601.15621/) (2026)
- [Dynamic-SUPERB: Towards A Dynamic, Collaborative, and Comprehensive Instruction-Tuning Benchmark for Speech](https://mlsanity.com/paper/2309.09510/) (2023)
- [SpokenWOZ: A Large-Scale Speech-Text Benchmark for Spoken Task-Oriented Dialogue Agents](https://mlsanity.com/paper/2305.13040/) (2023)
- [SD-Eval: A Benchmark Dataset for Spoken Dialogue Understanding Beyond Words](https://mlsanity.com/paper/2406.13340/) (2024)
- [Advancing Large Language Models to Capture Varied Speaking Styles and Respond Properly in Spoken Conversations](https://mlsanity.com/paper/2402.12786/) (2024)
- [Benchmarking Open-ended Audio Dialogue Understanding for Large Audio-Language Models](https://mlsanity.com/paper/2412.05167/) (2024)
- [Do Audio LLMs Really LISTEN, or Just Transcribe? Measuring Lexical vs. Acoustic Emotion Cues Reliance](https://mlsanity.com/paper/2510.10444/) (2025)
- [ParaS2S: Benchmarking and Aligning Spoken Language Models for Paralinguistic-aware Speech-to-Speech Interaction](https://mlsanity.com/paper/2511.08723/) (2025)
- [EmoUS: Simulating User Emotions in Task-Oriented Dialogues](https://mlsanity.com/paper/2306.01579/) (2023)
- [MULTI-Bench: A Multi-Turn Interactive Benchmark for Assessing Emotional Intelligence ability of Spoken Dialogue Models](https://mlsanity.com/paper/2511.00850/) (2025)
- [ParaBridge: Bridging Paralinguistic Perception and Dialogue Behavior in Speech Language Models](https://mlsanity.com/paper/2606.10581/) (2026)
- [Infusing Emotions into Task-oriented Dialogue Systems: Understanding, Management, and Generation](https://mlsanity.com/paper/2408.02417/) (2024)
- [Aligning Paralinguistic Understanding and Generation in Speech LLMs via Multi-Task Reinforcement Learning](https://mlsanity.com/paper/2603.15981/) (2026)

## Built on by (most cited first, 2 of 2)

- [NSV-Shift: A Contrastive Benchmark for Non-Speech Vocalization Understanding and Response Adaptation in Speech-to-Speech Models](https://mlsanity.com/paper/2609.33899/) (2026)
- [Almost Human, Except When It Matters: VoxParity and the Decisions a Voice Should Change](https://mlsanity.com/paper/2609.35922/) (2026)

## Abstract (arXiv)

Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions. We introduce Hear2Act, a unified evaluation protocol for text and spoken assistants with 480 persona-grounded scenarios, hidden user concerns, and objectively verifiable outcomes. For each scenario, we keep the task and user needs fixed while varying whether the same concern is conveyed explicitly in words or primarily through prosody, and evaluate decisions under transcript, audio, and concern-state access. Using Hear2Act, we evaluate two audio-capable LLMs. Under Prosody-mediated feedback, adding audio to the transcript changes the average optimal-solution rate only from 14.6% to 15.3%. In contrast, when models infer the concern status from audio, represent it in text, and use it for next-action selection, the rate rises to 39.6%, close to 40.7% with the ground-truth state. This contrast, however, largely disappears under Explicit lexical feedback, where the concern is verbally mentioned in the utterance. Together, these results show that prosody matters when lexical evidence is insufficient, and that audio-capable LLMs can recover information from speech but do not reliably carry it into action without an explicit intermediate representation.
