# Geometric Iterative Retrieval for Neural Audio Codec Resynthesis

arXiv: https://arxiv.org/abs/2608.19141 · HTML: https://mlsanity.com/paper/2608.19141/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 27 references that are in the map.
- First posted on arXiv 19 Aug 2026.

## Builds on (most cited first, 22 of 22)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Common Voice: A Massively-Multilingual Speech Corpus](https://mlsanity.com/paper/1912.06670/) (2019)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharing](https://mlsanity.com/paper/2111.09543/) (2021)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [SDR - half-baked or well done?](https://mlsanity.com/paper/1811.02508/) (2018)
- [Voicebox: Text-Guided Multilingual Universal Speech Generation at Scale](https://mlsanity.com/paper/2306.15687/) (2023)
- [FMA: A Dataset For Music Analysis](https://mlsanity.com/paper/1612.01840/) (2016)
- [MaskGCT: Zero-Shot Text-to-Speech with Masked Generative Codec Transformer](https://mlsanity.com/paper/2409.00750/) (2024)
- [SoundStorm: Efficient Parallel Audio Generation](https://mlsanity.com/paper/2305.09636/) (2023)
- [LauraGPT: Listen, Attend, Understand, and Regenerate Audio with GPT](https://mlsanity.com/paper/2310.04673/) (2023)
- [From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion](https://mlsanity.com/paper/2308.02560/) (2023)
- [FlowDec: A flow-based full-band general audio codec with high perceptual quality](https://mlsanity.com/paper/2503.01485/) (2025)
- [A2SB: Audio-to-Audio Schrodinger Bridges](https://mlsanity.com/paper/2501.11311/) (2025)
- [Modeling strategies for speech enhancement in the latent space of a neural audio codec](https://mlsanity.com/paper/2510.26299/) (2025)
- [A Closer Look at Neural Codec Resynthesis: Bridging the Gap between Codec and Waveform Generation](https://mlsanity.com/paper/2410.22448/) (2024)

## Abstract (arXiv)

Neural audio codecs based on Residual Vector Quantization (RVQ) have become the dominant discrete representation for token-based general audio generation, yet resynthesizing high-quality audio from coarse codec tokens remains an open problem and bounds the fidelity of every system that generates them. Prior work has framed resynthesis as a choice between discrete token prediction and continuous regression. We argue that this dichotomy is incomplete and introduce geometric iterative retrieval, a paradigm that uses the RVQ layer hierarchy itself as a natural iterative decomposition in continuous codebook space. Rather than classifying over discrete vocabularies or regressing to a single target vector, our method performs contrastive retrieval in the codebook's geometric space. We evaluate our method on codec restoration tasks across speech and music, and show improvements over both single-pass token prediction and one-step regression baselines.
