# Mise-en-Sc`ene: Implicit Layout Emergence in Diffusion Transformers for Human-AI Design Co-Creation

arXiv: https://arxiv.org/abs/2608.19000 · HTML: https://mlsanity.com/paper/2608.19000/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Image generation, text-to-image and editing, one of 14 directions in Diffusion models.
- Builds on 22 of its 53 references that are in the map.
- First posted on arXiv 19 Aug 2026.

## Placed in

- Diffusion models / [Image generation, text-to-image and editing](https://mlsanity.com/diffusion/image-generation-text-to-image-and-editing/)

## Builds on (most cited first, 22 of 22)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [OminiControl: Minimal and Universal Control for Diffusion Transformer](https://mlsanity.com/paper/2411.15098/) (2024)
- [Less-to-More Generalization: Unlocking More Controllability by In-Context Generation](https://mlsanity.com/paper/2504.02160/) (2025)
- [Vision language models are blind: Failing to translate detailed visual features into words](https://mlsanity.com/paper/2407.06581/) (2024)
- [LayoutGAN: Generating Graphic Layouts with Wireframe Discriminators](https://mlsanity.com/paper/1901.06767/) (2019)
- [OminiControl2: Efficient Conditioning for Diffusion Transformers](https://mlsanity.com/paper/2503.08280/) (2025)
- [COLE: A Hierarchical Generation Framework for Multi-Layered and Editable Graphic Design](https://mlsanity.com/paper/2311.16974/) (2023)
- [PosterLLaVa: Constructing a Unified Multi-modal Layout Generator with LLM](https://mlsanity.com/paper/2406.02884/) (2024)
- [PosterCraft: Rethinking High-Quality Aesthetic Poster Generation in a Unified Framework](https://mlsanity.com/paper/2506.10741/) (2025)
- [VisualCloze: A Universal Image Generation Framework via Visual In-Context Learning](https://mlsanity.com/paper/2504.07960/) (2025)
- [ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image Generation](https://mlsanity.com/paper/2502.18364/) (2025)
- [CreatiDesign: A Unified Multi-Conditional Diffusion Transformer for Creative Graphic Design](https://mlsanity.com/paper/2505.19114/) (2025)
- [Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition](https://mlsanity.com/paper/2512.15603/) (2025)
- [LayerD: Decomposing Raster Graphic Designs into Layers](https://mlsanity.com/paper/2509.25134/) (2025)
- [BizGen: Advancing Article-level Visual Text Rendering for Infographics Generation](https://mlsanity.com/paper/2503.20672/) (2025)
- [CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation](https://mlsanity.com/paper/2506.10890/) (2025)
- [Multimodal Markup Document Models for Graphic Design Completion](https://mlsanity.com/paper/2409.19051/) (2024)
- [PrismLayers: Open Data for High-Quality Multi-Layer Transparent Image Generative Models](https://mlsanity.com/paper/2505.22523/) (2025)
- [IP-Composer: Semantic Composition of Visual Concepts](https://mlsanity.com/paper/2502.13951/) (2025)
- [Piece it Together: Part-Based Concepting with IP-Priors](https://mlsanity.com/paper/2503.10365/) (2025)

## Abstract (arXiv)

Automating graphic design synthesis from user-provided elements requires both a coherent overall composition and the exact preservation of each asset. Existing methods predict a layout as explicit bounding-box coordinates with a language model and then paste the assets into it, which separates spatial planning from visual synthesis and tends to produce rigid, mis-scaled compositions. We instead ask whether the layout can emerge implicitly inside a pretrained image-editing diffusion transformer. We present Mise-en-Sc`ene, a two-stage framework. In the first stage, a diffusion transformer adapted with a small, knockout-selected LoRA drafts a complete design in which the arrangement of the elements emerges jointly with the rendered canvas. In the second stage, a deterministic match-and-place step moves the original high-resolution assets to the drafted positions, which guarantees exact asset fidelity and yields an editable, layered design that a designer can keep refining rather than a flat image. Notably, a minimal adaptation of the pretrained transformer already suffices, without the specialized conditioning machinery commonly introduced for multi-element generation. On the large-scale PrismLayersPlus benchmark, the designs produced by Mise-en-Sc`ene are the closest to the ground truth in perceived quality among all compared methods, by a wide margin over both an LLM layout planner and a specialized layout transformer, while our match-and-place stage bridges the remaining fidelity gap to the ground-truth composites.
