# To Go Far, Go Together: Diverse Preferences Induce a Curriculum for Reward Optimization

arXiv: https://arxiv.org/abs/2608.18770 · HTML: https://mlsanity.com/paper/2608.18770/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 27 of its 41 references that are in the map.
- First posted on arXiv 19 Aug 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 27 of 27)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Automated Curriculum Learning for Neural Networks](https://mlsanity.com/paper/1704.03003/) (2017)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning](https://mlsanity.com/paper/2408.10075/) (2024)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [What Makes a Reward Model a Good Teacher? An Optimization Perspective](https://mlsanity.com/paper/2503.15477/) (2025)
- [Inverse Preference Learning: Preference-based RL without a Reward Function](https://mlsanity.com/paper/2305.15363/) (2023)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [PersonalLLM: Tailoring LLMs to Individual Preferences](https://mlsanity.com/paper/2409.20296/) (2024)
- [Self-Paced Deep Reinforcement Learning](https://mlsanity.com/paper/2004.11812/) (2020)
- [Invariance in Policy Optimisation and Partial Identifiability in Reward Learning](https://mlsanity.com/paper/2203.07475/) (2022)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)
- [Language Model Personalization via Reward Factorization](https://mlsanity.com/paper/2503.06358/) (2025)
- [Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences](https://mlsanity.com/paper/2312.09337/) (2023)
- [Pareto-Optimal Learning from Preferences with Hidden Context](https://mlsanity.com/paper/2406.15599/) (2024)
- [On the Role of Preference Variance in Preference Optimization](https://mlsanity.com/paper/2510.13022/) (2025)
- [TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design](https://mlsanity.com/paper/2506.19997/) (2025)
- [Deployable Human Preference Alignment in Robotics: Learning Representative Rewards from Diverse Human Preferences](https://mlsanity.com/paper/2607.12466/) (2026)

## Abstract (arXiv)

Learning a reward model from human feedback and optimizing a policy against it is one approach to aligning AI systems with individual users. From a fairness perspective, existing work improves such alignment by developing data-efficient and accurate reward models that capture minority preferences despite scarce data. We push this line of inquiry one step further and argue that data-efficient and accurate per-user reward models are not sufficient: users whose reward models are difficult to textitoptimize at the policy level can become a new underserved group. We start from the observation that one user's reward model can be easy to optimize from the initial policy while another's is not. We argue that, given a sufficiently diverse user population, a curriculum naturally emerges between easy- and hard-to-optimize reward models. Building on this insight, we propose CurriPO, which grows a tree-structured curriculum to accommodate diverse user-specific objectives, covering the population in a single traversal. Specifically, CurriPO automatically constructs a curriculum over diverse user reward models, allowing it to branch from the existing curriculum and reuse reward models previously incorporated into the curriculum. To the best of our knowledge, this is the first work to explicitly exploit multi-user structure to address optimization in AI alignment. Extensive experiments on personalized continuous control in a simulated environment show that CurriPO achieves 1.2--2.1× the population satisfaction of the strongest baseline while substantially reducing training time. Additional analysis attributes much of this improvement to the users left underserved by conventional optimization.
