# DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer

arXiv: https://arxiv.org/abs/2608.18498 · HTML: https://mlsanity.com/paper/2608.18498/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 44 of its 60 references that are in the map.
- First posted on arXiv 19 Aug 2026.

## Builds on (most cited first, 30 of 44)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classification](https://mlsanity.com/paper/2009.03509/) (2020)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [Understanding self-supervised Learning Dynamics without Contrastive Pairs](https://mlsanity.com/paper/2102.06810/) (2021)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2403.11447/) (2024)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [Learning Visible Connectivity Dynamics for Cloth Smoothing](https://mlsanity.com/paper/2105.10389/) (2021)
- [GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation](https://mlsanity.com/paper/2406.14927/) (2024)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation](https://mlsanity.com/paper/2411.14423/) (2024)
- [G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object Manipulation](https://mlsanity.com/paper/2411.18369/) (2024)
- [GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis](https://mlsanity.com/paper/2405.19745/) (2024)
- [HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation](https://mlsanity.com/paper/2504.06210/) (2025)

## Abstract (arXiv)

Modeling object dynamics from limited visual observations is a fundamental problem for enabling accurate motion trajectory prediction in embodied interaction scenarios. Existing dynamics modeling methods first compress reconstructed particle representations into sparse Key Points and model their evolution using locally constrained interactions, thereby discarding fine-grained local details and obscuring discriminative interaction modeling across spatial and temporal scales, leading to drifting trajectories and inaccurate appearance prediction. To tackle these issues, we propose DyG2T, a dynamics modeling framework that infers object motion trajectories by spatially completing and temporally discriminating Key Point representations and modeling multi-scale interaction over particle graphs. Spatially, DyG2T enriches each Key Point by aggregating neighboring raw particle positions to recover fine-grained local details, while explicitly encoding relative offsets among Key Points to enhance geometric structure perception. Temporally, we introduce a Temporal Disentangling Network (TDN) to identify dominant cross-frame variations in latent space and amplify inter-frame differences, yielding temporally discriminative representations that are subsequently aggregated via Temporal Attention to capture frame-wise temporal evolution cues. For comprehensive interaction modeling, a Particle Graph Transformer leverages global attention to preserve discriminative long-range dependencies among Key Points, mitigating representation homogenization induced by locality-constrained modeling and providing a robust basis for accurate trajectory prediction. Experiments on both synthetic and real-world datasets demonstrate that DyG2T achieves accurate dynamics modeling and reasoning, and exhibits strong cross-object and real-world generalization.
