# CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

arXiv: https://arxiv.org/abs/2608.18413 · HTML: https://mlsanity.com/paper/2608.18413/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 38 references that are in the map.
- First posted on arXiv 19 Aug 2026.

## Builds on (most cited first, 20 of 20)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting](https://mlsanity.com/paper/2404.00409/) (2024)
- [TAPA-MVS: Textureless-Aware PAtchMatch Multi-View Stereo](https://mlsanity.com/paper/1903.10929/) (2019)
- [Trim 3D Gaussian Splatting for Accurate Geometry Representation](https://mlsanity.com/paper/2406.07499/) (2024)
- [CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2503.23044/) (2025)
- [GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRF](https://mlsanity.com/paper/2404.04880/) (2024)
- [Geometry-Grounded Gaussian Splatting](https://mlsanity.com/paper/2601.17835/) (2026)
- [3D Gaussian Splatting for Fine-Detailed Surface Reconstruction in Large-Scale Scene](https://mlsanity.com/paper/2506.17636/) (2025)

## Abstract (arXiv)

3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent structures. We propose CoMVS-GS, a general surface reconstruction framework that combines Multi-View Stereo with Gaussian splatting. CoMVS-GS initializes Gaussian primitives from dense multi-view stereo points with pre-flattened scales and normal-aligned orientations, providing stronger geometric priors than sparse structure-from-motion initialization and reducing ambiguity during early optimization. It further introduces PatchMatch-3DGS Mutual Supervision, where Gaussian-rendered depths and normals initialize PatchMatch refinement, and refined PatchMatch depths supervise Gaussian optimization to improve weakly constrained geometry. For surface extraction, CoMVS-GS replaces truncated signed distance field voxel fusion with a Delaunay graph-cut meshing pipeline, reducing sensitivity to voxel resolution while preserving visibility-consistent surface evidence. Experiments on DTU, GauU-Scene V2, and MatrixCity show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.
