# GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

arXiv: https://arxiv.org/abs/2608.18234 · HTML: https://mlsanity.com/paper/2608.18234/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Humanoid and legged locomotion world models, one of 11 directions in World models.
- Builds on 38 of its 58 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Placed in

- World models / [Humanoid and legged locomotion world models](https://mlsanity.com/wm/humanoid-and-legged-locomotion-world-models/)

## Builds on (most cited first, 30 of 38)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Finite Scalar Quantization: VQ-VAE Made Simple](https://mlsanity.com/paper/2309.15505/) (2023)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [Universal Humanoid Motion Representations for Physics-Based Control](https://mlsanity.com/paper/2310.04582/) (2023)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [GMT: General Motion Tracking for Humanoid Whole-Body Control](https://mlsanity.com/paper/2506.14770/) (2025)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts](https://mlsanity.com/paper/2406.06005/) (2024)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System](https://mlsanity.com/paper/2511.02832/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos](https://mlsanity.com/paper/2509.16757/) (2025)
- [BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2511.04131/) (2025)
- [UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robots](https://mlsanity.com/paper/2507.07356/) (2025)
- [Track Any Motions under Any Disturbances](https://mlsanity.com/paper/2509.13833/) (2025)
- [Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning](https://mlsanity.com/paper/2511.04831/) (2025)
- [Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching](https://mlsanity.com/paper/2602.15827/) (2026)
- [From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2506.12779/) (2025)
- [Behavior Foundation Model for Humanoid Robots](https://mlsanity.com/paper/2509.13780/) (2025)
- [Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains](https://mlsanity.com/paper/2511.14625/) (2025)
- [KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control](https://mlsanity.com/paper/2509.16638/) (2025)
- [Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids](https://mlsanity.com/paper/2601.07718/) (2026)
- [OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control](https://mlsanity.com/paper/2602.23843/) (2026)
- [RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrains](https://mlsanity.com/paper/2602.03002/) (2026)
- [Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking](https://mlsanity.com/paper/2604.17335/) (2026)
- [SafeFall: Learning Protective Control for Humanoid Robots](https://mlsanity.com/paper/2511.18509/) (2025)
- [HoloMotion-1 Technical Report](https://mlsanity.com/paper/2605.15336/) (2026)

## Abstract (arXiv)

General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.
