# Revisiting the "Push-T" Robot Manipulation Task with Agentic Robotics

arXiv: https://arxiv.org/abs/2608.18227 · HTML: https://mlsanity.com/paper/2608.18227/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 7 of its 9 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 7 of 7)

- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation](https://mlsanity.com/paper/2603.22435/) (2026)
- [Interactive World Simulator for Robot Policy Training and Evaluation](https://mlsanity.com/paper/2603.08546/) (2026)
- [GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks](https://mlsanity.com/paper/2607.05369/) (2026)
- [On the Surprising Robustness of Sequential Convex Optimization for Contact-Implicit Motion Planning](https://mlsanity.com/paper/2502.01055/) (2025)

## Built on by (most cited first, 1 of 1)

- [RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks](https://mlsanity.com/paper/2610.18835/) (2026)

## Abstract (arXiv)

Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent -- Claude Code with Fable 5 -- is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a self generated curriculum and generated simulation code for the Franka and UR5 robot arms in 3D cross-embodiment simulations with visual feedback. Videos, policies and details will be posted online.
