# Human-Centric Intelligence in the Era of Foundation Models: A Survey

arXiv: https://arxiv.org/abs/2608.18184 · HTML: https://mlsanity.com/paper/2608.18184/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 160 of its 454 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Builds on (most cited first, 30 of 160)

- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video](https://mlsanity.com/paper/2505.11709/) (2025)
- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos](https://mlsanity.com/paper/2507.12440/) (2025)
- [Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos](https://mlsanity.com/paper/2507.15597/) (2025)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data](https://mlsanity.com/paper/2602.16710/) (2026)
- [GMT: General Motion Tracking for Humanoid Whole-Body Control](https://mlsanity.com/paper/2506.14770/) (2025)
- [OmniAvatar: Efficient Audio-Driven Avatar Video Generation with Adaptive Body Animation](https://mlsanity.com/paper/2506.18866/) (2025)
- [Wan-Animate: Unified Character Animation and Replacement with Holistic Replication](https://mlsanity.com/paper/2509.14055/) (2025)
- [Being-H0.7: A Latent World-Action Model from Egocentric Videos](https://mlsanity.com/paper/2605.00078/) (2026)
- [Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos](https://mlsanity.com/paper/2510.21571/) (2025)
- [HunyuanVideo-Avatar: High-Fidelity Audio-Driven Human Animation for Multiple Characters](https://mlsanity.com/paper/2505.20156/) (2025)
- [EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World](https://mlsanity.com/paper/2604.07607/) (2026)
- [SnapMoGen: Human Motion Generation from Expressive Texts](https://mlsanity.com/paper/2507.09122/) (2025)
- [ViViD: Video Virtual Try-on using Diffusion Models](https://mlsanity.com/paper/2405.11794/) (2024)
- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset](https://mlsanity.com/paper/2506.22554/) (2025)
- [HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation](https://mlsanity.com/paper/2502.04847/) (2025)
- [BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2511.04131/) (2025)
- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [Kimodo: Scaling Controllable Human Motion Generation](https://mlsanity.com/paper/2603.15546/) (2026)
- [WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control](https://mlsanity.com/paper/2512.11047/) (2025)
- [HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation](https://mlsanity.com/paper/2512.23464/) (2025)
- [Motion-X++: A Large-Scale Multimodal 3D Whole-body Human Motion Dataset](https://mlsanity.com/paper/2501.05098/) (2025)
- [OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation](https://mlsanity.com/paper/2508.19209/) (2025)
- [World Models for Learning Dexterous Hand-Object Interactions from Human Videos](https://mlsanity.com/paper/2512.13644/) (2025)
- [SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation](https://mlsanity.com/paper/2507.09862/) (2025)
- [RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild](https://mlsanity.com/paper/2504.14977/) (2025)

## Abstract (arXiv)

Human-centric intelligence is evolving in the foundation-model era, with growing emphasis on scale, transferability, and general-purpose modeling. Yet it has not fully integrated with foundation models to achieve the comparable progress seen in them. More importantly, recent advances across this broad landscape remain fragmented across tasks, modalities, and research communities, leaving their intrinsic conceptual and methodological connections unclear. To bridge these divides and rethink human-centric intelligence in the foundation-model era, we introduce a full-spectrum human context taxonomy that integrates six interconnected levels by viewing humans as observable subjects through visual appearance and spatial geometry, as dynamic actors through kinematic dynamics and interaction modeling, and as situated agents through world simulation and embodied agency. We next present the methodological foundations of the field, covering human-centric data families, computational architecture paradigms, and representative training and inference optimization strategies. We then systematically review representative methods across these levels and organize the associated datasets, benchmarks, and evaluation metrics. We further discuss open challenges and promising research directions toward human-centric intelligence that is scalable, trustworthy, physically grounded, and deployable, aiming to provide a coherent framework and practical reference for advancing the field. Finally, we provide a systematically organized and continuously updated collection of human-centric AI literature and resources on our project page.
